DSPAASR
Adds TAA, DLSS/AMD FSR super resolution and frame generation to Dyson Sphere Program.
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模組介紹 作者原文
DSPAASR
DSPAASR expands the game's graphics settings with more anti-aliasing and super-resolution options. Alongside MSAA and FXAA, you can select the game's built-in TAA or enable DLSS or AMD FSR 3.1 Super Resolution.
After installation, open the game's Graphics settings to choose your anti-aliasing / super-resolution mode and configuration. SR resolution modes and model presets can be selected independently.
Super resolution supports DLSS and FSR 3.1.
Frame generation supports NVIDIA DLSS Frame Generation and AMD FSR 3.1 Frame Generation, independently of the AA/SR choice. Restart the game as prompted when enabling frame generation.
Note: Frame generation introduces some overhead, which may reduce the base frame rate.
DLSS, including its DLAA mode, can introduce the following known visual artifacts:
- CNN/Transformer K may make some particle effects less visible.
- Transformer M/L are more demanding on the GPU.
- All models may misinterpret some rotating material animations, smearing their detail into what looks like a stationary ring.
- Moving objects may exhibit ghosting.
This mod only provides partial fixes for some of the more noticeable visual issues.
DSPAASR 擴展了遊戲的畫質設置,提供更多抗鋸齒與超分辨率選項。除了 MSAA 和 FXAA,還可以選擇遊戲內置的 TAA,或啓用 DLSS 與 AMD FSR 3.1 超分辨率。
安裝後,進入遊戲原生的畫質設置界面,即可調整抗鋸齒/超分辨率選項及其配置。分辨率檔位與模型配置可以獨立選擇。
超分辨率支持 DLSS 與 FSR 3.1。
幀生成支持 NVIDIA DLSS 幀生成與 AMD FSR 3.1 幀生成,可獨立於抗鋸齒/超分辨率選項配置。啓用幀生成需按提示重啓遊戲。
需要了解:幀生成本身將會帶來一定的開銷,這可能會降低基礎幀率。
DLSS(包括 DLAA 模式)可能引入一些已知的視覺問題:
- CNN/Transformer K 可能使部分粒子效果變得不明顯。
- Transformer M/L 對 GPU 性能的要求較高。
- 所有模型都可能錯誤處理部分旋轉的材質動畫,將細節塗抹成靜止的圓環。
- 移動物件可能出現拖影。
本模組僅針對部分較明顯的視覺問題作出了一部分修復。
License
DSPAASR's original source code is licensed under the MIT License. Third-party components and game assets are not covered by that license.
NVIDIA DLSS / NGX — NVIDIA GeForce RTX™
This mod uses NVIDIA DLSS / NGX. The bundled nvngx_dlss.dll is proprietary software owned by NVIDIA Corporation and its licensors, and is governed by the NVIDIA RTX SDKs License and its supplement, not by the MIT License. The package includes the full NVIDIA license and third-party notices; retain them when redistributing the package.
This software contains source code provided by NVIDIA Corporation.
NVIDIA, NVIDIA GeForce RTX, and DLSS are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Dyson Sphere Program's name, logo, and game imagery belong to their respective rights holders. The mod icon is a modified version of the game's logo.
Frame generation also includes production NVIDIA Streamline, DLSS-G and Reflex components. Preserve the separate STREAMLINE-LICENSE.txt, nvngx_dlss.license.txt and reflex.license.txt supplied with the package; Streamline's source license does not relicense the NVIDIA runtime components. See the third-party notices for the bundled components and their respective terms.
AMD FSR
The bundled, unmodified AMD-signed FSR loader, upscaler and frame-generation runtime are governed by the FSR SDK 2.3.0 license. Preserve the complete AMD-FSR-SDK-LICENSE.md and third-party.md supplied with the package. The SDK has component-specific terms; the bundled runtime is not relicensed under this project's MIT license. AMD and FSR are trademarks of Advanced Micro Devices, Inc.
DSPAASR is an independent community mod and is not affiliated with or endorsed by Youthcat Studio, NVIDIA or AMD.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: