DarkFogWars

v1.0.20·Updated 2026-03-31

Harder fogs, more units, increased aggressiveness, and more features.

About this mod Author’s original text

Dark Fog Wars Mod

Have you ever been disappointed that dark fog is pretty chill and lets you develop peacefully? This mod aim to mitigate that.

Features List

Dark Fogs

  • More fogs: Increase dark fog ground units, lancer, vessel, relay max count.
  • Harder fogs: Dark fog base can progress up to level 40. Reduce level requirements.
  • Crowded fogs: Planetary base and hive produce dark fog units, relays, and seeds at significantly faster rate.
  • Advanced miners: Dark fog hives generate energy faster and planetary base generate matter faster.
  • Convenient generator: Dark fog planetary base now has their own energy generator. And hive core can generate matter out of thin air. Engineers, you can't deprive them!
  • Don't snitch: Increase hive core attack range by 1.5x. Increase raider and ranger attack range by 1.1x.
  • More lancers: Adds dark fog lancer assault wave multiplier
  • Effective builders: Planetary base builder and hive builder works 5x faster.
  • Bigger carriers: Dark Fog Carrier carries 5x matter and energy.
  • Faster tinders: Hive tinders (seeds) now move at 3.5x speed ~ 4200m/s.
  • Never-stopping threat: Base threat does not reduce during assault waves
  • Threat trends: When a planetary base/hive launches an assault, other bases/hives pick up this trend and attack you!
  • Hive threat snowball: The more waves lancer launches at you, the faster hive threat accumulates.
  • Relay guardians: Dispatching a relay now comes with a wave of guardian lancer that assaults the target planet.
  • Relay max ports: Increase max relay ports per hive (default 160).
  • Aggressiveness expansion and scaling: Override aggressiveness settings of vanilla (from 3x up to 8x). Aggressiveness also scales threat generation, hatred coefficient scaling, and enemy sensor range.

| Name | Aggressiveness Level |

|:-----------|:--------------------:|

| Rampage | 3x |

| Apocalypse | 4x |

| Cataclysm | 5x |

| Calamity | 6x |

| Extinction | 7x |

| Oblivion | 8x |

Icarus and Defense Upgrades

  • Increase Icarus' drone ports, expand drone fleets and drone formation.
  • Drones have 4x health and reduced energy consumption.
  • Planetary shield generator has 4x energy consumption and energy pool.
  • Signal Turret is 4x more durable and has double space signal range
  • Missile Turret has double space attack range.
  • BAB has double construction drones, double health, more repair bonus, and 1.25x garbage collector range.
  • Placing fuel rods in the mecha's ammo slot will treat them as power source for Icarus' shield.
  • Plasma cannons have higher firerates. Laser turret can chain enemies.

UI:

  • Most of the features are accessible through UXAssist's panel `Alt + (Backquote)``. The sliders adjust the upper limit of the feature's effect ~ aggressiveness 8.0x - oblivion.

Warning:

  • While I cheatfill functions are not used in this mod normal operation (except for cheat commands), Dark Fog replicating units in batches could be flagged by anomaly detection system, so grab CheatEnabler to enable achievements and metadata.
  • Dark fog units is significantly increased, simulation of them can be quite heavy in terms of UPS, so you may need to adjust the settings for your PC.
  • If you experience space fleet does not have enough drones after you've just unlocked corvette and destroyer in the technology tree, please save/load because fleet override happens on gameload.
  • Some sliders only take effect on restart.
  • New save required.

Changelogs

Click to see more information

Version 1.0.20 - 2026-03-28

Added

  • Laser Turret can chain enemies. Configurable via configs in the "Building" section.

Version 1.0.18 - 1.0.19 - 2026-03-28

Fixed

  • The README;p

Version 1.0.17 - 2026-03-28

Added

  • Fuel Shield: Placing fuel rods in the mecha's ammo slot will treat them as power source for Icarus' shield.

Version 1.0.16 - 2026-03-14

Fixed

  • Fixed unit attack range slider having incorrect value limit. Slider step is changed to 0.01 since even 1.1x is too difficult to beat.

Version 1.0.15 - 2026-0

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInExCommonAPI-CommonAPIsoarqin-UXAssist

File & checksum

Filename
DarkFogWars-1.0.20.zip
File size
118.7 KiB