DarkFogTweaks
Provide many multipliers to change enemy unit settings (hp, attack, speed, etc.) and behaviors Black Mist value and behavior adjustment
About this mod Machine translation
DarkFogTweaks black fog value adjustment
Provide many multipliers to change enemy unit settings (hp, attack, speed, etc.) and behaviors.
Provides many multipliers to change enemy unit settings (health, attack power, speed, etc.) and behavior.
Installation
Via r2modman, or manually download the file and put DarkFogTweaks.dll in BepInEx/plugins folder.
Either through the manager r2modman, or manually download the file and place DarkFogTweaks.dll into the BepInEx/plugins folder.
Configuration configuration file
Run the game one time to generate BepInEx\config\starfi5h.plugin.DarkFogTweaks.cfg file.
If you're using mod manager, you can find the file in its Config editor.
The changes will take effects after reboost, or go to game settings and click 'Apply' button.
Manager installation: left option Config editor -> find starfi5h.plugin.DarkFogTweaks -> Edit Config
Manual installation: Change BepInEx\config\starfi5h.plugin.DarkFogTweaks.cfg file
The configuration file (.cfg) needs to be run once before it will appear.
After modifying the configuration file, restart the game, or enter the game settings and click 'Apply Settings' to apply the new value settings immediately.
Settings file was created by plugin DarkFogTweaks
Plugin GUID: starfi5h.plugin.DarkFogTweaks
[Behavior]
Send as many unit as this overwritten value when base assault (max: 180)
Setting type: Int32
Default value: 0
Base_AssaultUnitCount = 0
Scale the original assaulting unit count
Setting type: Single
Default value: 1
Base_AssaultUnitFactor = 1
Send as many unit as this overwritten value when hive assault (max: 1440)
Setting type: Int32
Default value: 0
Hive_AssaultUnitCount = 0
Scale the original assaulting unit count
Setting type: Single
Default value: 1
Hive_AssaultUnitFactor = 1
Relay will try to land on base first
Setting type: Boolean
Default value: false
Relay_FillPitFirst = false
Relay will try to land on player's local planet first
Setting type: Boolean
Default value: false
Relay_ToPlayerPlanetFirst = false
Multiplier of threat increase when attacking space enemies
Setting type: Single
Default value: 1
Space_ThreatFactor = 1
Extra multiplier to exp gain
Setting type: Single
Default value: 1
All_ExpFactor = 1
[Buildings]
Increase building speed and reduce cost
Setting type: Int32
Default value: 1
BuildingSpeedFactor = 1
vanilla: +180
Setting type: Int32
Default value: 0
BaseExtraMatterGen = 0
vanilla: -5400 (5.4MW)
Setting type: Int32
Default value: 0
BaseExtraEnergyGen = 0
vanilla: +0
Setting type: Int32
Default value: 0
HiveExtraMatterGen = 0
vanilla: +480000 (480MW)
Setting type: Int32
Default value: 0
HiveExtraEnergyGen = 0
[EnemyUnitFactor]
If not null, the modifications will only apply to the whiltelist ids, separated by comma.
ProtoIds: 300 Raider, 301 Ranger, 302 Guardian, 285 Lancer, 284 Humpback, 283 Eclipse Fortress
Setting type: String
Default value:
WhiteListProtoIds =
Setting type: Single
Default value: 1
HpMax = 1
Hp upgrade per level
Setting type: Single
Default value: 1
HpInc = 1
Hp recovery overtime
Setting type: Single
Default value: 1
HpRecover = 1
Including base speed, max speed and acceleration
Setting type: Single
Default value: 1
MovementSpeed = 1
Setting type: Single
Default value: 1
SensorRange = 1
The distance to engage and keep on firing
Setting type: Single
Default value: 1
EngageRange = 1
Setting type: Single
Default value: 1
AttackRange = 1
Setting type: Single
Default value: 1
AttackDamage = 1
Damage upgrade per level
Setting type: Single
Default value: 1
AttackDamageInc = 1
Setting type: Single
Default value: 1
AttackCoolDownSpeed = 1
Damage cooldown speed upgrade per level
Setting type: Single
Default value: 1
AttackCoolDownSpeedInc = 1
Changelog
v0.0.3 - Add config Base_AssaultUnitFactor, Hive_AssaultUnitFactor.
v0.0.2 - Add config WhiteListProtoIds.
v0.0.1 - Initial release. (DSPv0.10.30.22292)
Acknowledgements
All trademarks, copyright, and resources related to Dyson Sphere Project itself, remain the property of G …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: