CustomCreateBirthStar
[Take Back Our Heritage] Want to change to a more challenging spawn planet? Holy Land Galaxy Group + Super Heavy Black Hole Galaxy Group, rich in resources but full of threats, several technologies and buildings have been added
Screenshots 6 screenshots
About this mod Machine translation
CustomCreateBirthStar
take back our heritage
- Number of optional galaxies: 32 - 250
- Generate black holes, neutron stars, O stars, and blue giants near the parent galaxy (the Holy Land Galaxy Group, a holy place worshiped by ancient civilizations, has rich resources, but its owner is no longer there. Fog, Na, and natural disasters were found in the leftover data). You can choose to be born here in the configuration file.
- Generate a super-heavy black hole and its galaxy group at the edge of the galaxy (black hole: resources++, blue: stellar luminosity++, red: volcano++, white: wind speed/solar power++, yellow: habitable++), please bring enough fuel before going to explore, I wish you good luck (the black fog unit near the black hole may have some ~~bug~~. No, this is caused by the abnormal space-time field of the black hole.), you can choose to be born here in the configuration file
- On all planets in the galaxy where the super-heavy black hole is located, collecting rubble has a chance to obtain new props: Interstellar Energy Hub (an enhanced version of the Energy Hub), Interstellar Energy Hub MK2 (a wireless transmission network covering the world)
- On the first planet in the galaxy where the super-heavy black hole is located, there is a chance of obtaining the technological blueprint corresponding to the new props by collecting rubble.
- Defeat Black Mist and collect drops to research new logistics tower technology, allowing the logistics tower to select 5 identical items for transportation.
- After modifying the birthplace, the initial planet is of random type, and there is no guarantee that the surrounding resources can complete your early development.
v1.2 introduction
v1.1 introduction
Install
Install via mod manager (search for
***Note: Due to the special archive mechanism of the game, do not load the old archive after installing the mod. Please open a new archive to play. If the Mod updates part of the galaxy creation code, it may cause the previous version of the archive to be damaged. You will decide whether to update based on the situation.
set up
Choose one of two: Set the file path: ..\BepInEx\config\kumor.plugin.CustomCreateBirthStar.cfg, which can be opened with Notepad
Set to false or true according to your preference
Choose one of two: How to quickly modify the configuration
Download configuration modification plug-in
How to use it: Press F1 to open the menu by default, find the name of my plug-in, and click it.
Change log
v1.3.5
-Fixed exceptions caused by game updates
v1.3.4
-Fixed exceptions caused by game updates
v1.3.3
- Increased the probability of excavating technology on the 1st star in the cemetery, and increased the number of finished items excavated
- Reduced the probability of obtaining finished items by continuing to dig after unlocking technology
- Weakened the wind power buf of the white giant galaxy (this trait will only appear on desert planets)
- Adjusted the initial number of black mist nests and the maximum number of nests based on the resources of the black hole galaxy group
v1.3.2
-Fixed the bug where items were mined but no prompt was displayed
v1.3.1
- Added optional birthplaces (may be rich in resources and safe, or may be dark and foggy)
- This update will cause old archives to be unable to be opened
v1.3.0
- The module was renamed [Take Back Our Heritage], adding additional enemy units in resource-intensive areas
- Planetary Energy Hub + Planetary Grid 2-in-1
- Added a technology to enhance logistics
- Star sector generation, forgotten technology, and black mist technology can be set separately (the first one must be turned on)
v1.2.7
- Adapt the game version to 0.10.28.20856 (there are still problems with the new buildings and technologies that have not been resolved, please do not enable them)
v1.2
- Added two technologies and several items
v1.1
- Adapt the game version to 0.9.27.14659
-Deleted some configuration items
- Added a black hole galaxy group
v1.0.3
- C …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: