CopyPlanetFactory
can copy all factory in local planet----------Planet Blueprint-Copy all buildings on the current planet
About this mod Machine translation
CopyPlanetFactory
Planet Blueprint
Press "Copy C" to copy all buildings on the current planet
Then go to another planet and press "Paste" to copy the building
There is no collision detection for now, only overlap detection
Will automatically obtain construction items from the chest of the current planet
The saved data file is in Dyson Sphere Program\BepInEx\config\PlanetFactoryData
Press "copy" to copy all the buildings on the current planet
Then go to another planet and press "paste" to copy the building
The test version has no collision detection for the time being, only overlap detection
Will automatically obtain construction items from the chests of the current planet
data file in Dyson Sphere Program\BepInEx\config\PlanetFactoryData
Mirror paste
Equator mirror pasting: Build the buildings in the blueprint to mirror the equator, with the equator as the Y axis.
East-West mirror pasting: Build the buildings in the blueprint with the east and west hemispheres as mirror images, with the east and west hemispheres as the Z axis.
Left and right mirror image pasting: Build the building in the blueprint with the left and right mirror images, and the left and right hemispheres are the X-axis
XY: Mirror the x-axis first and then the y-axis, and the same applies later.
Mirror paste
Equator mirror paste: the building in the blueprint is built with the equator as the mirror image, and the equator is the Y axis
EW Mirror past: the building in the blueprint is built with the east and west hemisphere as the mirror image, and the east and west hemisphere is the Z axis
LF Mirror paste: the building in the blueprint is built with the left and right as mirror images, and the left and right hemispheres are the X axis
XY: Mirror on the x-axis and then on the y-axis, and the same applies later
Region selection
You can select an area to paste
There are currently only 8 areas in the area
Divided according to the equator, north and south, left and right
area select
You can select the area to paste
Currently there are only 8 blocks in the area
Divided by the equator, north and south, left and right
Installation
- Install BepInEx
- Then drag Tp.dll into steamapps/common/Dyson Sphere Program/BepInEx/plugins
Install
- Install BepInEx framework first
- Drag CopyPlanetFactory.dll into the steamapps/common/Dyson Sphere Program/BepInEx/plugins folder
renew
1.7.1 Update data format and add copy fractionation tower
2.0.0 Brand new UI, fix bugs, add area selection and copy
2.1.0 Fixed bugs, added area deletion, and added box duplication
2.1.1 Bug fixes
2.1.3 Bug fixes
2.1.5 Update conveyor belt construction logic
2.2.0 Updates the connection logic, cancels the function of replenishing items, but will obtain items from the box on the current planet
2.2.1 Insufficient items cannot be pasted, and an undo function is added.
2.2.4 Fix bugs
2.2.5 Fixed bug and added description to blueprint
2.3.0 Fix bugs and support high-rise research towers
2.3.1 Fix the bug in the Double Counting Institute
2.3.2 Fixed a bug that would occur in high-level research institutes
2.3.4 Added removal of unconnected claws and added attempts to connect disconnected conveyor belts
2.3.5 Add recipes that allow modification of machines in blueprints
2.3.6 Bug fix, note reloading files and opening folders
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: