BattlefieldAnalysisBaseCollectSpaceJunk

v1.2.2·Updated 2026-03-16

Didn't it drop after defeating the Black Mist Fleet? This Mod collects space debris resources and sends them to the battlefield analysis base station. Collect space fleet debris into battlefield analysis bases.

Screenshots 1 screenshots

About this mod Machine translation

Dyson Sphere Project - Battlefield Analysis Base Station to Collect Space Debris Mod

Introduction

This Mod allows the loot generated when destroying enemy ships in black fog space to fall from the destroyed location to the battlefield to analyze the planet where the base station is located, and then pick it up within the range of the base station, thus realizing the automatic collection of space loot to the base station.

✨ Core Features

  • 🚀 Space drop collection: Black fog space enemy ships, select loot x100 (configurable) according to the ground drop table, fall from the destruction point to the "nearest planet with a battlefield base station" in the local system
  • 📍 Trail and landing point: Falling objects will have tail flames and the landing point will be near the base station first (when there is a base station), and fall on the planet surface when there is no base station.

Usage scenarios

When fighting the black fog in space, the loot after destroying enemy ships will fly to the planet where you have a battlefield analysis base station in the galaxy in the form of "falling objects". It will automatically enter the station after entering the pickup range of the base station, which facilitates centralized processing or logistics with "Battlefield Analysis Base Station Delivery" type Mods.

English

This mod makes loot from destroyed Dark Fog space ships fall from the kill position toward the planet that has a Battlefield Analysis Base, and get picked up within the base’s range, so space loot is collected at the base automatically.

Features

  • Space loot collection: When Dark Fog space ships are destroyed, loot is rolled from the ground drop table ×100 and falls from the kill point toward the nearest planet in the system that has a Battlefield Analysis Base.
  • Trail and landing: Falling items have a trail; they land near the base when one exists, or on the planet surface otherwise.

Use case

When fighting the Dark Fog in space, loot from destroyed ships flies as “falling trash” toward a planet in that star system where you have a Battlefield Analysis Base, and is auto-collected when in range, for central handling or for use with mods like “Battlefield Analysis Base Deliver”.

Install

  • Make sure BepInEx 5.x (x64) is installed
  • Place BattlefieldAnalysisBaseCollectSpaceJunk.dll into the BepInEx\plugins\ folder
  • Start the game

Configuration and logs

  • Configuration file: BepInEx\config\un1eagle.battlefieldanalysisbasecollectspacejunk.cfg
  • EnableDebugLog (default false): When true, detailed debugging information (destruction/trophy details/drop points/never dropped statistics, etc.) will be output in the log for troubleshooting problems; for normal use, it is recommended to keep it false and only keep loading and error information.
  • Log location: BepInEx\LogOutput.log

compatibility

  • ✅ Compatible with existing archives
  • ✅ Can coexist with Mods such as "Battlefield Analysis Base Station Delivery" (this Mod is only responsible for generating falling objects and falling to the base station, and the pickup and delivery are handled by the game or other Mods)
  • ⚠️ When the number of single piles is > 255, if you save before picking up, the number of piles will become 255 after loading (game TrashObject saves in bytes), which can be ignored

Build and package

dotnet build -c Release.\pack-mod.ps1

Or specify the output directory: .\pack-mod.ps1 -OutputDir ".\dist"

Output: BattlefieldAnalysisBaseCollectSpaceJunk-.zip (contains manifest.json, README.md, icon.png, DLL)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
BattlefieldAnalysisBaseCollectSpaceJunk-1.2.2.zip
File size
88.1 KiB