AssemblerVerticalConstruction
Allow Assembler Vertical Construction.
About this mod Machine translation
AssemblerVerticalConstruction
Allows production buildings such as manufacturing benches, furnaces, and chemical plants to be constructed vertically like research stations.
Allows assemblers, smelters, chemical plants, and other production buildings to be constructed vertically, similar to Matrix Labs.
Originally released by FYJ95 here.
Assembling machine, manufacturing plant, chemical factoryリックスラボのようにverticalにconstructionできるようになります.
Changelog / update log
v1.1.13
- Fixed the problem of lack of material in the middle layer of stacked buildings when running for a long time.
- Fixed middle-layer starvation during long runs.
Historical versions / Previous versions
v1.1.12
- Fixed the problem that stacked production buildings cannot transfer items normally in some cases, supports customizing the maximum number of stacking layers, and adds a new Mod compatible interface and FE 2.3+ automatic adaptation.
- Fixed stacked item-transfer issues, added configurable maximum stack counts, and introduced a compatibility API with automatic FE 2.3+ support.
v1.1.11
- Fixed an ArgumentNullException crash that could occur when dismantling a stacked assembler in a multi-threaded environment.
- Fixed an ArgumentNullException crash that could occur when removing stacked assemblers in a multi-threaded environment.
v1.1.10
- Fixed the problem that when stacking at high speed or high level, the upper layer products cannot be transferred downward in time.
- Fixed an output-transfer bottleneck affecting high-speed or tall stacks.
v1.1.9
- Compatible with ProjectGenesis (Book of Creation) and supports vertical construction of plasma furnaces.
- Added ProjectGenesis compatibility and vertical construction support for the Plasma Furnace.
v1.1.8
- Fixed compatibility issues when used simultaneously with Mods such as SampleAndHoldSim, and enhanced exception data handling.
- Fixed compatibility with mods such as SampleAndHoldSim and improved handling of abnormal assembler data.
v1.1.7
- Fixed issues with yield booster delivery and item quantity, and synchronized boost/acceleration modes for stacked buildings and blueprints.
- Fixed proliferator transfer and item-count issues, and synchronized Productivity/Acceleration modes across stacks and blueprints.
v1.1.6
- Adapted to game version v0.10.34.28281, supports synchronization of vertical construction and blueprint's production increaser, and fixes the multi-threaded version.
- Added compatibility with game version v0.10.34.28281, proliferator synchronization, and multi-threading fixes.
Configuration / Configuration
After first startup, the configuration file is generated in BepInEx/config/lltcggie.DSP.plugin.AssemblerVerticalConstruction.cfg. You need to restart the game after modification.
After the first launch, the configuration file is generated at BepInEx/config/lltcggie.DSP.plugin.AssemblerVerticalConstruction.cfg. Restart the game after making changes.
| Configuration item / Key | Chinese description | English description | Default value / Default | Range / Range |
| --------------------------------- | -------------------------- | ----------------------------------------------- | ---------------: | -----------: |
| AssemblerMaxStackCount | Maximum assembler stack count | 12 | 2–32 |
| SmelterMaxStackCount | Maximum smelter stack count | 14 | 2–32 |
| ChemicalPlantMaxStackCount | Maximum chemical plant stack count | 9 | 2–32 |
| OilRefineryMaxStackCount | Maximum oil refinery stack count | Maximum oil refinery stack count | 5 | 2–32 |
| ParticleColliderMaxStackCount | Maximum miniature particle collider stack count | 4 | 2–32 |
The configuration value represents the upper limit allowed after completing the most advanced vertical construction technology, and there is no guarantee that it will be reached. The actual number of floors is also limited by the construction scope of the game and the height of the building itself; for example, if the micro particle collider has a large floor he …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: