Totem utilization + customized universal slot & DebugLog console

by 无名逢杰·v1.0.0·Updated 2025-12-16

Totem usage + customizable universal slot

About this mod Machine translation

describe:

Totem usage + customizable universal slot

Totem usage (default)

The equipment gets an additional totem slot.

Equipment holding firearms, melee weapons, heads, bodies, masks, headphones, and backpack tags can all be equipped with an additional totem.

I haven't tried MOD compatibility. In most cases, equipment using these tags must have a totem slot. It can basically be activated using the original buff calculation.

Custom universal slot

Powerful customization has the potential to greatly affect game balance.

After loading the MOD for the first time, open the main program folder.

(Game directory) Escape from Duckov\Totem Utilization + Custom Universal Slot & Debug Log Console Totem Utilization & Debug Log Console

Find ItemBySlotsSet.csv and open it with excel. By default, the original firearm data is included, and the columns are also common slots in the original version that can be modified.

In the item row, fill in any value in the slot name column, save and exit, and restart the game.

Filling requirements for each column:

obj.name localization tag: fill in the localization name key to identify the items that need to be modified.

TypeID: Fill in the item ID to identify the item that needs to be modified.

Name: The program does not recognize it. I want to know what items have been changed for the convenience of modification.

Universal slot FreeSolt: This slot is not restricted to any single item slot. Fill in the integers and leave blanks as 0 values.

Whether to cover the original slot Cover, (0 or blank does not cover, 1 means covering): 0 increases based on the original version, 1 clears the original slot customization. Only 0, 1

The remaining columns are slot tags supported by the original version. Fill in the same integer as the universal slot

General Label line requirements:

All slot quantities modified in this line will be applied to items labeled: Firearms, Melee Weapons, Head, Body, Mask, Headphones, Backpack.

The totem column defaults to 1. Setting it to 0 or clearing it means not using the default totem.

Find modified items via localized translation files

Open the localized translation text folder:

(Game directory) Escape from Duckov\Duckov_Data\StreamingAssets\Localization

Make a copy of the csv file in your own language in case the game text is sorted incorrectly.

Table operation, filtering the first row of data

Sheet column text filter Items

Key column text filter does not include _Desc

value column ascending order

Select the two columns of data in the same value row, because you don’t know which one is the correct key.

Copy the items that need to be modified in the key and value columns

Paste the obj.name localized label column and name column into the last line of the ItemBySlotsSet.csv file.

Modify items by item ID

Obtain method one: Open the backpack in the game and click on the item. There will be #*** in the upper left corner of the middle details page. Remove the # and it's the item ID.

Obtaining method two: You need other MODs to query the items, such as

Remember the items that need to be changed.

Add a new line at the end of the ItemBySlotsSet.csv file and fill in the TypeID column to start modification.

Use known item slots to add custom slots

You need other MODs to query items to obtain them. The attributes in the mod illustration provided above are the slot types. You can also try other MOD item attribute tags

The last column of the first line of the ItemBySlotsSet.csv file is filled with the slot type in the specified format.

Format requirements:

Localized translation: Tagname

Left translation text: right game tag name

Any name can be filled in for localized translation. It is not recommended to use a name that is too long and the UI will not look good. You can also use other UI beautification mods.

The tagname must be a tag attribute that the game can support and recognize. If other mods provide it, you can also try it.

Notice

When using a universal slot, there are no restriction …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
3595765121.rar
File size
753.9 KiB