Chunks keep loading

by Gmishaolem·v1.0.0·Updated 2025-10-10

This mod allows you to keep a specific outdoor area loaded in memory, even if there are no players nearby. This can be useful in some situations, including with the 'Simple Machine Automation' mod, which often stops running if you go too far.

Screenshots 1 screenshots

About this mod Machine translation

This mod allows you to keep a specific outdoor area loaded in memory, even if there are no players nearby. This can be useful in some situations, including with the 'Simple Machine Automation' mod, which often stops running if you go too far.

Keep Chunks Loaded

🎮 **Keep important areas active forever! **

✨ Core Functions

This mod implements a "forced chunk loader" functionality similar to Minecraft. In the game, a block is a 10x10 tile area, and the 1000x1000 size of the entire map exactly forms a 100x100 block grid.

🎯 How it works

  • **Smart Load Management**: Games often dynamically load and unload chunks based on player position to save performance
  • **Force Keep Loading**: You can mark specific blocks to keep them loading.
  • **Deep Mine Exception**: Blocks will still be unloaded when entering a deep mine, but will be immediately reloaded when returning to the surface

🛠️ User Guide

Use the `/chunk` command to view all available commands:

📍 Block visualization

  • `/chunk showborders` - Show the boundaries of the current chunk
  • `/chunk hideborders` - Hide chunk border display

🔧 Block mark

  • `/chunk setmark` - mark the current chunk as forced loading
  • `/chunk clearmark` - Remove the mark of the current chunk
  • `/chunk clearallmarks` - Clear all chunk marks
  • `/chunk markcount` - displays the number of currently marked chunks

⚠️ IMPORTANT NOTE

🚨 Performance considerations

  • **Use Moderately**: Mark only the blocks you really need
  • **Hardware Burden**: Excessive forced loading will increase the burden on the CPU, GPU and memory
  • **Proper planning**: Use only in areas that require continuous operation such as automated equipment or animal farms

🎮 Multiplayer restrictions

  • **Console Only**: Clients cannot use this mod feature
  • **Invalid command**: Commands entered by non-host players will not take effect

🔄 Status indication

  • **Spinning Spikes**: The current chunk has been marked as forced loading
  • **Station Spike**: The current block is not marked

💾 Archive Compatibility

  • **Auto Save**: When saving the game while sleeping, the block mark list will also be saved.
  • **Safe Uninstall**: Modules can be safely removed at any time without affecting the archive
  • **Mark Persistence**: After uninstalling and reinstalling, the previous mark still exists

📋 System Requirements

Requires TR Tools Mod Framework to function properly.

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🌟 **Warm Tips**: This is a standard BepInEx 6 module, please follow the standard Dinkum module installation instructions and put the DLL file into the plugins folder.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
KeepChunksLoaded
File size
13.4 KiB