cheat engine
Dark Souls 3 Cheat Engine
About this mod Machine translation
Dark Souls 3 Cheat Engine
February 7, 2019: Cheat Engine 6.8.3 released:
New version comes with a bunch of improvements to make CE easier to use and some bugfixes Download: Cheat Engine 6.8.3
Please report bugs and suggest improvements
repair:
Debug/step using hotkeys
Several high DPI visual glitches
VEH debugger reconnects and works again
Pointerscan is back to work again
Stackview can now display by reference, before it did nothing
Disassemble imul
Options when key is pressed
Assemble values with x * 2/4/8
"Resume Threads" in the thread list now resumes threads instead of freezing them
Fixed an error that would pop up when editing a register without a debugger attached
getNameFromAddress does not display user-defined symbols when symbols are disabled
Additions and changes:
Wait until all symbols have been loaded and have been removed
Structural comparisons starting from profiling data now only require 1 address, but it is recommended to have at least 2 addresses each
Code completion in the Lua engine is now smoother
You can now compare traces generated by trackers
The Threadlist window now has a copy to the clipboard
Structure comparison now digs deeper into pointers
Pointerscan import/export now also works with newer types
Better Lua comment support
Added basic sorting to structure comparison window (based on levelwidth only)
Quoted strings now also show if it is unicode
Formdesigner now has a context menu to add undocumented controls
Lua:
added enumMemoryRegions
Added getWriteLog (lets you get writelog and activate it)
HexadecimalView: Added OnCharacterRender and OnValueRender events
Post-release patches:
02/11/2019: Do not search for address list entries in the PDB while loading and provide an option to exit slow loading
02/17/2019: Fixed speedhack error and scan when activating and deleting messages for the first time using ctrl
December 24, 2018: Cheat Engine 6.8.2 released:
This is the new version of hollidays. Mainly small improvements and some minor bugfixes, but there's also a new 'ultimap like' feature called code filters, which you don't need any special hardware for. (Just an extensive list of addresses) Download: Cheat Engine 6.8.2
repair:
Disassembler: Several disassembler directives had too many or too few commas, fixed these
Disassembler: Fixed description of ret#
Disassembler/Debug: Fixed address being edited when breakpoint hit while editing instructions
Assembler: fixed assembly reg*2/4/8 + unquotedsymbol
Plugins: Fixed SDK for C plugins using disassembler callbacks
Hotkeys: Fixed attach to foreground hotkey
Memory Scan: Fixed scan percentage
Memory Scan: Fixed a rare situation that could cause an error
Memory Scan: Simple values can now be used for group scans
Memory Scan Lua: Scanned files are now also deleted if the memory scan object is released before the scan is complete
Fill memory: now allows 64-bit addresses
Structure Parsing: Fixed popup menu "Change Type" so it now affects all selected entries, not just the first one
PointerOrPointee Window: Fix debug pointer or pointer window button text when using access instead of write
GUI: Fix and restore DPI Aware option in settings
GUI: some DPI fixes/tweaks here and there
Graphics Memory View: Fixed DPI issue
Symbolhandler: When symbolhandler now waits for it to complete, it will no longer wait for the structure to be parsed
Additions and changes:
Lua Engine: Added autocomplete functionality
DLL injection: When DLL injection fails, CE attempts to fall back to the forced injection method
Assembler: multibyte NOP added
Plugins: Plugins can now have secondary dlls statically linked in their own folder (Windows 7 updates and above)
Debugging: Improved FPU window editing when single-stepping, allowing you to change FPU registers
Debugging: Threadview updates now step and cnanges affect the currently debugged thread (not previously)
Debug: Added code filter. This allows you to filter out code based on whether it has been executed (using softw …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.