cheat engine

by Cheat Engine·v1.0·Updated 2019-08-05

Dark Souls 3 Cheat Engine

About this mod Machine translation

Dark Souls 3 Cheat Engine

February 7, 2019: Cheat Engine 6.8.3 released:

New version comes with a bunch of improvements to make CE easier to use and some bugfixes Download: Cheat Engine 6.8.3

Please report bugs and suggest improvements

repair:

Debug/step using hotkeys

Several high DPI visual glitches

VEH debugger reconnects and works again

Pointerscan is back to work again

Stackview can now display by reference, before it did nothing

Disassemble imul

Options when key is pressed

Assemble values ​​with x * 2/4/8

"Resume Threads" in the thread list now resumes threads instead of freezing them

Fixed an error that would pop up when editing a register without a debugger attached

getNameFromAddress does not display user-defined symbols when symbols are disabled

Additions and changes:

Wait until all symbols have been loaded and have been removed

Structural comparisons starting from profiling data now only require 1 address, but it is recommended to have at least 2 addresses each

Code completion in the Lua engine is now smoother

You can now compare traces generated by trackers

The Threadlist window now has a copy to the clipboard

Structure comparison now digs deeper into pointers

Pointerscan import/export now also works with newer types

Better Lua comment support

Added basic sorting to structure comparison window (based on levelwidth only)

Quoted strings now also show if it is unicode

Formdesigner now has a context menu to add undocumented controls

Lua:

added enumMemoryRegions

Added getWriteLog (lets you get writelog and activate it)

HexadecimalView: Added OnCharacterRender and OnValueRender events

Post-release patches:

02/11/2019: Do not search for address list entries in the PDB while loading and provide an option to exit slow loading

02/17/2019: Fixed speedhack error and scan when activating and deleting messages for the first time using ctrl

December 24, 2018: Cheat Engine 6.8.2 released:

This is the new version of hollidays. Mainly small improvements and some minor bugfixes, but there's also a new 'ultimap like' feature called code filters, which you don't need any special hardware for. (Just an extensive list of addresses) Download: Cheat Engine 6.8.2

repair:

Disassembler: Several disassembler directives had too many or too few commas, fixed these

Disassembler: Fixed description of ret#

Disassembler/Debug: Fixed address being edited when breakpoint hit while editing instructions

Assembler: fixed assembly reg*2/4/8 + unquotedsymbol

Plugins: Fixed SDK for C plugins using disassembler callbacks

Hotkeys: Fixed attach to foreground hotkey

Memory Scan: Fixed scan percentage

Memory Scan: Fixed a rare situation that could cause an error

Memory Scan: Simple values ​​can now be used for group scans

Memory Scan Lua: Scanned files are now also deleted if the memory scan object is released before the scan is complete

Fill memory: now allows 64-bit addresses

Structure Parsing: Fixed popup menu "Change Type" so it now affects all selected entries, not just the first one

PointerOrPointee Window: Fix debug pointer or pointer window button text when using access instead of write

GUI: Fix and restore DPI Aware option in settings

GUI: some DPI fixes/tweaks here and there

Graphics Memory View: Fixed DPI issue

Symbolhandler: When symbolhandler now waits for it to complete, it will no longer wait for the structure to be parsed

Additions and changes:

Lua Engine: Added autocomplete functionality

DLL injection: When DLL injection fails, CE attempts to fall back to the forced injection method

Assembler: multibyte NOP added

Plugins: Plugins can now have secondary dlls statically linked in their own folder (Windows 7 updates and above)

Debugging: Improved FPU window editing when single-stepping, allowing you to change FPU registers

Debugging: Threadview updates now step and cnanges affect the currently debugged thread (not previously)

Debug: Added code filter. This allows you to filter out code based on whether it has been executed (using softw …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
黑暗之魂3作弊引擎
File size
13.9 MiB