Scarlet Palace Adjustments

by R-Zero·v1.0·Updated 2026-02-27

Make minor balance adjustments to the insect swarm spreading mechanism and scarlet curse mechanism of the "Crimson Court" DLC.

Screenshots 1 screenshots

About this mod Machine translation

Make minor balance adjustments to the insect swarm spreading mechanism and scarlet curse mechanism of the "Crimson Court" DLC.

Crimson Court Tweaks

🎮 **A balance adjustment mod designed to improve the game experience of "Crimson Court" DLC. **

Tired of some of the harsh or repetitive settings in the original DLC? This mod provides a small but critical rebalancing of the Swarm and Crimson Curse mechanics, aiming to make gameplay more strategic and reduce unnecessary frustration.

✨ Main adjustments

**1. Frequency adjustment of the town event “The town is buzzing!”**

  • **Original Issue**: This event happens every week before completing the "Burn the Hive" mission, which is very annoying.
  • **MOD CHANGES**: Now, this event only happens **occasionally**, but it still happens **relatively more frequently** than normal town events until the mission is completed.
  • **Balance Compensation**: To balance out the reduced frequency, the Stress Healing activity efficiency penalty from this recurring event will always be the same as the first event "Annoying Buzz" at 30%** (original had only a 10% penalty after the first event).

**2. The infection chance of Crimson Curse is halved**

  • **Original Issue**: The curse infection rate may be too high, resulting in huge pressure on team management.
  • **Mod Changes**: In **all areas**, the chance of heroes being infected with the Crimson Curse is reduced by 50%**.
  • **Balance Compensation**: As compensation, **the blood glow in the palace area will reduce the hero's disease resistance**, making them **more difficult to resist the curse** there. This emphasizes the danger of the court as a source of curses.

**3. The chance of encountering palace enemies in other areas is reduced**

  • **Original issue**: When the insect swarm spreads, the chance of encountering palace enemies in other dungeons may interfere with the normal game process.
  • **MOD CHANGES**: Based on the swarm spread level, the new chance of encountering palace enemies in other locations is as follows:
  • **Low Spread Level**: 5%
  • **Medium Spread Level**: 10%
  • **High Spread Level**: 20%

💡 Design concept and game experience

This mod is not intended to reduce the challenge of the DLC, but is intended to **adjust the rhythm and distribution of punishment**. It reduces certain repetitive, passive negative experiences (such as weekly fixed events, excessive random infections), and at the same time, by adjusting the values, **retains the threat in the key area (the palace)** and makes the punishment more concentrated at the moment of interaction with the core content of the DLC.

The goal is to allow players to focus more on strategic planning and resource management rather than dealing with frequent random misfortunes.

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**Author**: R-Zero (uploaded by Reizeron)
**Original post link**:

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Crimson Court Tweaks
File size
28.6 KiB