Simple walk button and vehicle handling modifications
Simple InputUserMappings.xml edited to have walking buttons and vehicle steering buttons.
About this mod Machine translation
Content introduction:
Simple InputUserMappings.xml edited to have walking buttons and vehicle steering buttons.
Author: Sonic SaintHog
Install:
For manual editing:
Originally...\Cyberpunk 2077\r6\config\InputUserMappings.xml started with:
<?xml version="1.0"?>
<bindings>
<!-- MAPPINGS -->
<mapping name="LeftX_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_A" val="-1.0" overridableUI="left"/>
<button id="IK_D" val="1.0" overridableUI="right"/>
</mapping>
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
</mapping>
Add lines like this <button id="IK_Alt" val="0" /> on both axes so that you can hold the ALT button in any direction for half speed and the SHIFT key for sprinting.
Feel free to replace IK_ALT with whatever key you want to use for walking, just don't forget to unmap the keys for any other input in the game or you'll be doing a lot of things at once! :) For vehicle handling: raw vehicle acceleration/deceleration part of xml: add line like this <button id="IK_Alt" val="0" /> to be able to hold ALT button for 50% acceleration, braking: same for steering: raw steering part: add line <button id="IK_Alt"
<?xml version="1.0"?>
<bindings>
<!-- MAPPINGS -->
<mapping name="LeftX_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_A" val="-0.8" overridableUI="left"/>
<button id="IK_D" val="0.8" overridableUI="right"/>
<button id="IK_Alt" val="0" />
</mapping>
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-0.8" overridableUI="back"/>
<button id="IK_LShift" val="1.0" />
<button id="IK_Alt" val="0" />
</mapping>
<mapping name="Acceleration_Axis" type="Axis" >
<button id="IK_Pad_RightTrigger" />
<button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
</mapping>
<mapping name="Deceleration_Axis" type="Axis" >
<button id="IK_Pad_LeftTrigger" />
<button id="IK_S" val="1.0" overridableUI="vehicleDecelrate"/>
</mapping>
<mapping name="Acceleration_Axis" type="Axis" >
<button id="IK_Pad_RightTrigger" />
<button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
<button id="IK_Alt" val="0"/>
</mapping>
<mapping name="Deceleration_Axis" type="Axis" >
<button id="IK_Pad_LeftTrigger" />
<button id="IK_S" val="1.0" overridableUI="vehicleDecelrate"/>
<button id="IK_Alt" val="0"/>
</mapping>
<!-- VEHICLES -->
<mapping name="LeftX_Axis_Vehicle" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_D" val="1.0" overridableUI="vehicleSteerRight"/>
<button id="IK_A" val="-1.0" overridableUI="vehicleSteerLeft"/>
</mapping>
<!-- VEHICLES -->
<mapping name="LeftX_Axis_Vehicle" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_D" val="1.0" overridableUI="vehicleSteerRight"/>
<button id="IK_A" val="-1.0" overridableUI="vehicleSteerLeft"/>
<button id="IK_Alt" val="0" />
</mapping>
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.