real estate tools

by YuQing·v1.0.0·Updated 2026-06-19

地产工具

About this mod Machine translation

Implement function

Allows modification of vassal buildings

Convert property types, freely switch between castles, cities, temples, tribal properties, nomadic settlements, herder settlements, and temples and fortresses (replacing temples under the Mandala system)

Destroying real estate can destroy non-county capital real estate (after destroying a real estate, new real estate cannot be built for a period of time. If you enable the empty real estate conversion function in the rules, please be sure to use it after the original button returns to normal)

More building slots, you can spend gold coins/treasury to add new building slots to the property

Rewrite the logic of moving the capital, no longer subject to the lifetime limit of the original version

Move the de jure capital of the duchy, set the target county as the de jure capital of the duchy and move the duchy building slots

(Due to engine limitations, when moving the principality capital, the county capital must be set in the barony where the principality building slot is located, otherwise there will be redundant principality building slots, which can be ignored if the county capital is not moved)

Added common building slot storage panel and building slot statistics (shortcut key: F)

Brief information when selecting a new building (shortcut key: G)

In order to avoid occlusion, I originally wanted to automatically change the window position or modify the window size and height to achieve the effect of no occlusion or automatic adsorption. However, the images presented by these three options are not beautiful, so I have put it aside for the time being. Currently, it is recommended to use the shortcut keys F, G, and Esc to obtain a smoother experience.

Optional

This Mod provides multiple rule switches to achieve a high degree of freedom in customization, and allows you to change the rules at any time in Ironman mode and during the game.

Effective scope: direct jurisdiction, direct vassals, all vassals (including indirect vassals), all

Currency type (resources consumed): gold coins, treasury, gold coins priority, treasury priority

Each of the remaining functions (except for the relocation of the principality capital) can be controlled through rules such as cost, cooldown, intensity of negative effects, enabling and disabling, etc.

Since version 1.1.2, different types of rule options are assigned corresponding colors.

Purple: patch type

Cyan: global class

Red: Level 1 switch

Blue: secondary switch

Gold: three-level switch

Orange: Cost categories (such as cost, cooldown, impact)

You can modify the rules with the AI ​​suffix to control whether certain functions are allowed to be used by AI (the rules of each major category are completely independent and do not affect each other).

test function

After the real estate tool version 1.1.0, two new buttons for one-click construction and one-click upgrade have been added. Currently, it can only be used when the original version has not modified the building configuration. (AGOT is now supported)

The default is off, you can control them in rules.

Similarly, you can control whether to bypass construction conditions and construction costs, and automatically stop construction and upgrades when there is insufficient money.

Why is it a test function? Because maintaining it requires a lot of energy and trying many directions. The best way to implement this function is still to hard-code each building into a script. In other words, as long as other MODs or officials add, delete, or modify buildings, it will cause some problems.

After careful consideration, I have not added it to the compatibility patch. In order not to affect other progress, this feature will be temporarily shelved.

(updated in 1.1.1)

Added one-click full slot, one-click full level switches, and one-click build and upgrade merge buttons.

When building with one click, the building slots can be automatically expanded if there are insufficient slots. When upgrading with …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
3729290319_Holding Tool.zip
File size
1018.6 KiB