life
寿命
About this mod Machine translation
📜 Introduction
This is a "Crusader Kings 3" rules adjustment MOD that focuses on adjusting character lifespan and fertility. It completely reshapes the character's aging rhythm, fertility balance and clan compensation mechanism. The main purpose is to solve the unrealistic lifespan in the original game, that is, the AI and the problem that players can live to 100 years old through simple buff stacking, as well as other game pain point changes after adjusting the corresponding lifespan.
⚙️ Core Mechanism
🔸 Lifespan and Aging
In order to simulate the real life span of the Middle Ages as much as possible (excluding abnormal diseases and war deaths, the average life span is 40-50 years old, and the mortality rate of children to adulthood is 10-20%), in this mod the characters are not affected by the aging health judgment at all before the age of 40. After the age of 40: The judgment of aging accelerates year by year, and health begins to decline at a cliff-like rate at the age of 45. A single judgment will reduce the health value by -0.5. At the same time, the health value below 4.0 will trigger a monthly sudden death judgment. The character's prowess will also accelerate at the age of 40. After many modifications and tests, rulers as powerful as God's Whip will also die at about the age of 75, completely eliminating the phenomenon of overly magical medieval centenarians.
🔸 Fertility and population compensation
The basic health value of newborns has been adjusted simultaneously (the upper limit has increased by 0.5-1 compared with the original version, and the lower limit has remained unchanged but because the death threshold has increased to 4.0, approximately 10-20% of children will die). At the same time, the basic number of children of rulers at each level has been increased, and the player's additional childbearing privileges have been canceled (the player's additional children have increased from 2 to 0), allowing for equal competition with AI. The fertility rate of concubines/concubines is increased to the same as that of the main wife (1.0 times), and multiple concubines and multiple concubines are encouraged, so that the population of the entire world remains relatively constant and does not decline under the adjustment of the mod.
🧩 Other mechanism adjustments
🔹Marriage system
AI mate selection weight: Alliance military strength (4.0 times) and personal attributes (3.0 times) become the primary considerations, and the weight of prestige is reduced. Increase the age difference penalty: heavy penalties will begin if you are over 2 years old, and the points deduction will increase sharply for every 1 year old. The power of women over 38 years old has been greatly reduced, and marriage AI prefers marriages between well-matched couples and people of similar age.
🔹 Clan prestige
Each living clan member contributes +75% monthly, and the upper limit is doubled (4.0). Your own vassal family members begin to contribute prestige (50% of independent family members), and the vassal spouse also contributes 20%. This mod increases the overall acquired clan prestige level. Under the adjustment of the overall population, the speed of gaining clan prestige should be close to twice that of the original version.
🔹 Education and children
The original ai strongly disliked having guardians for their children, this mod changes this. The basic growth attribute of the unguarded person is increased (default guardian skill is 5→8). The probability of acquiring skills in adolescence between the ages of 12 and 16 increases, and the overall educational progress is accelerated. After the AI characters reach adulthood, only very few people have first-level education traits, and third-level education traits will become common.
🔹 war
Due to the overall reduction in lifespan, the battle process is bound to be accelerated. The maximum war score in a single battle increases from 50 to 75. One or two battles can determine the outcome of the war, enc …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.