UnityJigglePhysics Redist
A redistributable plugin for BepInEx for UnityJigglePhysics.
About this mod Author’s original text
NOTE: I DO NOT OWN THE CODE! CLICK HERE TO GO TO THE BEPINEX BRANCH OF THE OFFICIAL UNITYJIGGLEPHYSICS REPO
Unity JigglePhysics
This is a little package designed for bundling UnityJigglePhysics in your mod. I just copied the C# files in the repo and compiled it as a DLL.
THIS WILL NOT GIVE YOUR CHARACTER BOOBS (lol), it's just an API. I'm working on it though:3
Troubleshooting
I installed the UPM package for UnityJigglePhysics and it's not working! How do I fix it?
You're not supposed to install it over UPM. Download this DLL, place it in your assets folder along with all the core BepInEx DLLs, and give Unity some time to reference it automatically. By the way, a lot of your scripts WILL break, due to the version difference between the BepInEx release of UJP and the UPM release. You will have to fix those (the main issue is that you can't have jiggle groups I think, just one bone per component).
Some Questions and Answers
This mod hasn't been released by the time of writing this, so there aren't any frequently asked questions. Instead, I'll just show you some answers to questions you might be asking.
Does this work with UCustomPrefabs?
YES! In fact, I packaged this mainly for UCustomPrefabs. Just pop the Jiggle Components into your template and build your asset bundle! Make sure your mod depends on this package though.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: