UnityJigglePhysics Redist

版本 v1.0.1·更新於 2024-08-31

A redistributable plugin for BepInEx for UnityJigglePhysics.

模組介紹 作者原文

NOTE: I DO NOT OWN THE CODE! CLICK HERE TO GO TO THE BEPINEX BRANCH OF THE OFFICIAL UNITYJIGGLEPHYSICS REPO

Unity JigglePhysics

This is a little package designed for bundling UnityJigglePhysics in your mod. I just copied the C# files in the repo and compiled it as a DLL.

THIS WILL NOT GIVE YOUR CHARACTER BOOBS (lol), it's just an API. I'm working on it though:3

Troubleshooting

I installed the UPM package for UnityJigglePhysics and it's not working! How do I fix it?

You're not supposed to install it over UPM. Download this DLL, place it in your assets folder along with all the core BepInEx DLLs, and give Unity some time to reference it automatically. By the way, a lot of your scripts WILL break, due to the version difference between the BepInEx release of UJP and the UPM release. You will have to fix those (the main issue is that you can't have jiggle groups I think, just one bone per component).

Some Questions and Answers

This mod hasn't been released by the time of writing this, so there aren't any frequently asked questions. Instead, I'll just show you some answers to questions you might be asking.

Does this work with UCustomPrefabs?

YES! In fact, I packaged this mainly for UCustomPrefabs. Just pop the Jiggle Components into your template and build your asset bundle! Make sure your mod depends on this package though.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
UnityJigglePhysics_Redist-1.0.1.zip
檔案大小
29.2 KiB