Spookbox
Adds a silly boombox (The Spöökbox™) to the store so you can dance to any tune you want while going viral:]
About this mod Author’s original text
Content Warning Spöökbox
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Adds a silly boombox (The Spöökbox™) to the store so you can dance to any tune you want while going viral:]
How to use
Loading music
Loading music can be done from multiple source directories. Keep in mind that you need to have your own mp3 files for this to work.
IMPORTANT:
Everyone in your lobby must have the same mp3 files! Once you created a good list of tunes, send them to your friends and have them copy them into the above directory.
NOTE:
The maximum number of individual tracks that can be loaded is 255.
Once you have the list of music you want to use, there are two easy ways to load them into the boombox:
- Go to your Music folder (%userprofile%\Music), create a folder called SpookboxMixtape, and copy your files in there.
- Launch the game, open Settings > Mods, and click the Open music folder setting. This will open the mod's own music directory. Do note that this folder will be deleted when you uninstall the mod.
IMPORTANT:
If you have the game open while adding or removing tracks. make sure to click the Reload music setting to have your changes take effect.
Content Mods
If you are, you can also create content mods. These mods don't add extra functionality, but can provide extra assets to other mods; in Spöökbox's case this means you can create a content pack with music inside!
Follow the guide to create a new mod. Add the dependency string from the mod's page to the manifest.json's dependencies array. Then, in the same folder with all your files, create a SpookboxMixtape folder, and copy all your music files into it.
Zip the entire base directory up (directory with the icon.png, manifest.json, readme.md files and the SpookboxMixtape folder), and upload it. Done!:) Now your friends can download the content mod and be assured that you all share the same tunes.
In-game settings
Settings that affect the experience for everyone are designed to be quickly adaptable during gameplay. For example, the host can set the boombox's battery to no longer discharge. This will automatically synchronise for every player in the lobby, but will not change your own settings, so while the effect will be the same for every player, visually the toggle may be off in their own settings menu.
NOTE:
This may be confusing at first glance but it is deliberate, so when the next time you are the one hosting a game, your settings will be unique to you, instead of whatever your friends had. These settings are suffixed with [HOST], meaning only the current lobby's host's changes will have effect; if you are not the host, changing these will do nothing.
Local boombox volume
Controls all boombox's local maximum volume. While you can still change their individual, shared volume during gameplay, you can use this slider to personalise how loud you want the music to be on your end (similar to the other volume sliders in the settings). Sometimes TUCA DONKA blasting in your ear can be a bit too much. I get you.
Volume Up and Down Keys
Each boombox has an individual volume setting, so you can control how ~~annoying~~ loud each of you are. By default it is always 50%, but you can change it by pressing these keys. This is synchronised between player for the specific boombox instances.
[HOST] "Let BigSlap hear the tunes"
You know what this does (alerts nearby monsters) (also affects other monsters). Only the host can set this, but they may freely change it anytime during the run (which will affect everyone).
[HOST] Infinite battery
Check this if you don't want the boombox to ever run out of battery. Only the host can set this, but they may freely change it anytime during the run (which will affect everyone).
[HOST] Price
Sets the boombox's price. By default it is 100$. Only the host can set this, but they may freely change it anytime during the run (which will affect everyone).
Open music folder
Opens the mod's own music folder in Windows Explorer.
Please n
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: