Spookbox
Adds a silly boombox (The Spöökbox™) to the store so you can dance to any tune you want while going viral:]
模組介紹 作者原文
Content Warning Spöökbox
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Adds a silly boombox (The Spöökbox™) to the store so you can dance to any tune you want while going viral:]
How to use
Loading music
Loading music can be done from multiple source directories. Keep in mind that you need to have your own mp3 files for this to work.
IMPORTANT:
Everyone in your lobby must have the same mp3 files! Once you created a good list of tunes, send them to your friends and have them copy them into the above directory.
NOTE:
The maximum number of individual tracks that can be loaded is 255.
Once you have the list of music you want to use, there are two easy ways to load them into the boombox:
- Go to your Music folder (%userprofile%\Music), create a folder called SpookboxMixtape, and copy your files in there.
- Launch the game, open Settings > Mods, and click the Open music folder setting. This will open the mod's own music directory. Do note that this folder will be deleted when you uninstall the mod.
IMPORTANT:
If you have the game open while adding or removing tracks. make sure to click the Reload music setting to have your changes take effect.
Content Mods
If you are, you can also create content mods. These mods don't add extra functionality, but can provide extra assets to other mods; in Spöökbox's case this means you can create a content pack with music inside!
Follow the guide to create a new mod. Add the dependency string from the mod's page to the manifest.json's dependencies array. Then, in the same folder with all your files, create a SpookboxMixtape folder, and copy all your music files into it.
Zip the entire base directory up (directory with the icon.png, manifest.json, readme.md files and the SpookboxMixtape folder), and upload it. Done!:) Now your friends can download the content mod and be assured that you all share the same tunes.
In-game settings
Settings that affect the experience for everyone are designed to be quickly adaptable during gameplay. For example, the host can set the boombox's battery to no longer discharge. This will automatically synchronise for every player in the lobby, but will not change your own settings, so while the effect will be the same for every player, visually the toggle may be off in their own settings menu.
NOTE:
This may be confusing at first glance but it is deliberate, so when the next time you are the one hosting a game, your settings will be unique to you, instead of whatever your friends had. These settings are suffixed with [HOST], meaning only the current lobby's host's changes will have effect; if you are not the host, changing these will do nothing.
Local boombox volume
Controls all boombox's local maximum volume. While you can still change their individual, shared volume during gameplay, you can use this slider to personalise how loud you want the music to be on your end (similar to the other volume sliders in the settings). Sometimes TUCA DONKA blasting in your ear can be a bit too much. I get you.
Volume Up and Down Keys
Each boombox has an individual volume setting, so you can control how ~~annoying~~ loud each of you are. By default it is always 50%, but you can change it by pressing these keys. This is synchronised between player for the specific boombox instances.
[HOST] "Let BigSlap hear the tunes"
You know what this does (alerts nearby monsters) (also affects other monsters). Only the host can set this, but they may freely change it anytime during the run (which will affect everyone).
[HOST] Infinite battery
Check this if you don't want the boombox to ever run out of battery. Only the host can set this, but they may freely change it anytime during the run (which will affect everyone).
[HOST] Price
Sets the boombox's price. By default it is 100$. Only the host can set this, but they may freely change it anytime during the run (which will affect everyone).
Open music folder
Opens the mod's own music folder in Windows Explorer.
Please n
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: