TCS Zhan Kuang Punishment is customized to perfectly set every detail of Zhan Kuang Punishment, and diplomacy will no longer be red!
TCS战狂惩罚定制,完美设置战狂惩罚的每个细节,外交从此不再一片赤色!
Screenshots 1 screenshots
About this mod Machine translation
The most troublesome setting in Civilization 6 is the excessively high penalty for war madness, which can be said to be unreasonable, because the AI will definitely hit you at all difficulties.
After winning the battle, as long as you occupy the AI's city, you will be punished by war madness. If you do not occupy the city, the resources spent on building your own troops will be lost.
In this way, if God does not want to lose face, it will be easier to only win culturally. It will be difficult to prevent the technological victory of the enemy on the other side of the earth, let alone the victory of domination.
And this Mod is a perfect correction that can modify all aspects of the punishment of war madness.
I looked at the previous transfer and searched it. The author has updated it to version 1.1, so I translated it into Chinese. There will be noun explanations to help you set up.
I hope that friends who have downloaded it can help test it and give feedback. Thank you very much.
How to use: Drop the TCS Customizable Warmonger Penalties folder to
Go to My Documents\My Games\Sid Meier's Civilization VI\Mods and open the game mod option to load it.
Modification method: Use Notepad to open TCS_Improved_Warmongering.xml, modify the value in the quotation marks and save it.
Let me explain here, the modification is divided into three parts. They all modify the values in quotation marks. The default values in the brackets are the original game.
The first part is to modify the basic war madness penalty points in each era (hereinafter referred to as war madness points)
Everyone is familiar with this. The war madness points are higher in later eras. There are no war madness points at the beginning. This is also the reason why many people in ancient times of high difficulty declare war when they meet.
<Where EraType="ERA_ANCIENT"/>
<Set WarmongerPoints="0" /> <!--Ancient Era (default 0 points)-->
<Where EraType="ERA_CLASSICAL"/>
<Set WarmongerPoints="4" /> <!--Classical period (default 8 points)-->
<Where EraType="ERA_MEDIEVAL"/>
<Set WarmongerPoints="8" /> <!--Middle Ages (default 16 points)-->
<Where EraType="ERA_RENAISSANCE"/>
<Set WarmongerPoints="12" /> <!--Renaissance (default 24 points)-->
<Where EraType="ERA_INDUSTRIAL"/>
<Set WarmongerPoints="18" /> <!--Industrial Era (default 32 points)-->
<Where EraType="ERA_MODERN"/>
<Set WarmongerPoints="24" /> <!--Modern (default 32 points)-->
<Where EraType="ERA_ATOMIC"/>
<Set WarmongerPoints="24" /> <!--Atomic Energy Era (default 32 points)-->
<Where EraType="ERA_INFORMATION"/>
<Set WarmongerPoints="24" /> <!--Information Age (default 32 points)-->
The second part is to modify the percentage correction of Pretext for War vs. Battle Mania points.
Everyone is familiar with this. It is the so-called "serious", "somewhat", "none" and so on when choosing excuses for war.
For example, in the Middle Ages, declaring a formal war will generate 100%, which is 8 points of war madness, while declaring a holy war will only generate 50%, which is 4 points of war madness.
<Where DiplomaticActionType="DIPLOACTION_DECLARE_FORMAL_WAR"/>
<Set WarmongerPercent="100"/> <!--Declare a formal war (default 100%)-->
<Where DiplomaticActionType="DIPLOACTION_JOINT_WAR"/>
<Set WarmongerPercent="100"/> <!--War Alliance (default 100%)-->
<Where DiplomaticActionType="DIPLOACTION_DECLARE_SURPRISE_WAR"/>
<Set WarmongerPercent="200"/> <!--Announce a raid war (default 150%)-->
<Where DiplomaticActionType="DIPLOACTION_DECLARE_HOLY_WAR"/>
<Set WarmongerPercent="50"/> <!--Declare Jihad (default 50%)-->
<Where DiplomaticActionType="DIPLOACTION_DECLARE_LIBERATION_WAR"/>
<Set WarmongerPercent="0"/> <!--Declaration of Liberation War (default 0%)-->
<Where DiplomaticActionType="DIPLOACTION_DECLARE_RECONQUEST_WAR"/>
<Set WarmongerPercent="0"/> <!--Declare a territorial retake war (default 0%)-->
<Where DiplomaticActionType="DIPLOACTION_DECLARE_PROTECTORATE_WAR"/>
<Set WarmongerPercent="0"/> <!--Announce …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.