Steel and Thunder
Steel and Thunder: Unique Units Unique Units
Screenshots 1 screenshots
About this mod Machine translation
Steel and Thunder: Unique Units Unique Units
Steel and Thunder: Unique Units Unique Units
Other unique units are as follows:
AH-64 Apache (USA)
America's unique atomic age light cavalry unit. +10 combat strength compared to heavy cavalry units.
Camel Archer (Arabic)
A unique classical era unit in Arabia. Gain an additional +8 combat power when fighting in the desert or plains.
Landsknecht (Germany)
A unique German medieval era unit that replaces the Pikeman. Half the cost of Pikeman, but must be purchased with gold.
Peltast (Greece)
The Greek unique Ranged unit replaces the Archer. Stronger ranged attack and melee defense than Archer, but use range 1.
Phalanx (Sumerian)
Sumerian unique Archaic era unit replaces Spearman. Phalanx becomes available as mining technology is discovered. +8 combat power if fighting within Ziggurat's improved 8 tiles.
Khopesh Warrior (Egypt)
Egypt's unique melee unit. +5 combat power with damaged units.
Shigong (China)
China's unique support units provide military training to citizens. Adjacent melee, cavalry, anti-cavalry and ranged units gain +5 combat power and gain more experience. A military camp must be available to build.
Tercio (Spain)
Spain's unique Renaissance anti-cavalry unit. Get a faster experience.
Eques (Rome)
Rome's unique cavalry unit replaced the Horseman. +5 combat effectiveness when fighting next to Legion or Warrior units. In battle wins, 33% of defeated units become gold.
Druzhina (Russia)
Russia's unique cavalry unit replaced the knight. +5 Combat Power vs. Wounded Units +4 Combat Power vs. Melee Units.
Ulfhedinn (Norway)
A unique support unit for Norway that can be used with the Mystic Civic. Adjacent units gain +5 combat strength compared to undamaged units and +10 combat strength compared to damaged units. If a battle is won in a tile, yield 50% of the defeated unit's combat strength as Faith.
Sepoy (India)
A unique Indian melee unit replaces the Rifleman. Fight with full combat power when damaged.
Ironside (England)
Unique to the UK, Renaissance Era Heavy Cavalry units are available with the Reformed Church Civic. +5 combat power and +5 combat power in or near own territory when the opponent is of another religion.
Sohei(Japan)
Unique Japanese units are available with the Feudalism Civic. Can be purchased with Faith. +10 combat power when defending.
Amazon (Scythia)
Scythian unique medieval era heavy cavalry unit that replaced knights. Can move after attacking.
Bandeirante (Brazil)
Brazil's unique Renaissance-era scout troop replaces the Ranger. Earlier than Gunpowder's Ranger. Can build forts. Generates 25% of the failed unit's combat power as gold and 25% of the failed unit's combat power as culture.
Gendarmerie (France)
France's unique medieval-era heavy cavalry unit replaced knights. +5 combat power when attacking.
Medicine Man(Kongo)
Kongolese unique support unit replaces Medic, but is available early on for Mysticism Civic. Healing units plus adjacent melee, cavalry, anti-cavalry and ranged units generate 50% of the combat unit's combat power as faith in a combat victory. Can be purchased with Faith.
SASR (Australia)
A powerful, mobile Australian mechanized infantry replacement that ignores zones of control and has +5 combat effectiveness when fighting in deserts or plains.
Ulan (Poland)
Unique light cavalry unit replaces cavalry. + 100% flanking bonus.
Jaguar Warrior (Aztec)
A unique Aztec melee unit replaces the Swordsman. +7 combat power when attacking and -7 combat power when defending. Defeated enemies can be captured, turning them into builders. Ignore terrain movement costs in jungles and forests.
Ballistra (Macedonia)
A unique Macedonian alternative to Catapult. +17 compared to non-area tiles (negating normal siege penalties) and -10 compared to area tiles.
Cataphract (Persia)
Persia's unique classical-era heavy cavalry unit. Strength 39, upgraded to knight.
African forest elephant (Nubia)
Nubia's unique classical-era heavy cavalry u …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.