Slave Unit

by GameBoy2000·v1.0·Updated 2018-10-15

Slave Unit slave unit

About this mod Machine translation

Slave Unit slave unit

Hello, this is version 1 of my Slave mod. It adds a new unit, the slave. The slave has a construction cost of 1 and a production cost of 12, it should also be able to do everything a builder can do, except for the customization abilities of builders in civilization or other modes. (Example: Chinese wall improvements cannot be built by slaves.) This is partly for balance and partly because I don't know how to code it.

If you have any input on this mod or think some values ​​need to be changed, please feel free to ask.

Anyway, this should have no conflicts as it just relies on the builder's texture. (The latter ear one, sorry, but I put it on that one because I couldn't find a better texture.)

Installation instructions:

download it

unzip it

Copy/move to your mods folder (assuming you haven't changed its default location, that will be "This PC>Documents>My Games>Sid Meier's Civilization VI>Mods")

Start Civilization 6

Click "Other Content"

Scroll down until you find "Slave Mod V1"

click on it

Click "Enable"

You're done (it would bother me that it was step 9 instead of 8 or 10)

Hello, this is version 1 of my Slave mod. It adds a new unit, the Slave. The Slave has 1 build charge and a production cost of 12, it should also be able to do everything a builder can, with the exception of custom abilities given to builders from civilizations or other mods. (For example: China's wall improvement cannot be build by Slaves.) This is partially for balance and partially because I don't know how to code it like that.

If you have any input for this mod or think some of the values need changing, please feel free to ask.

Anyways, this should have no conflicts as I made it so that it only relies on the texture of the builder. (The latter ears one, sorry but I left it on that one as I can't find any better texture.)

Install instructions:

Download it

Unzip it

Copy/move it to your mods folder (Assuming you did not change its default location, that would be "This PC > Documents > My Games > Sid Meier's Civilization VI > Mods")

Launch Civ 6

Click on "Additional Content"

Scroll down until you find "Slave Mod V1"

Click on it

Click "enable"

Your done. (And this is going to bother me for being 9 steps and not 8 or 10.)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Slave Unit 奴隶单位
File size
4.5 KiB
SHA-256
91b25a8f0a9bb6eaad9ddd995cf007296d34401890d210d7d8a17a617b60a6fd
Stored at
2026-10-08 23:49