Moar Units Mod
Moar Units Mod Additional unique units
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About this mod Machine translation
Moar Units Mod Additional unique units
greeting! This Civilization VI mode adds 10 generic units and 2 additional unique units to each civilization.
even war units
Even War Units: Australia
Even War Units: Aztecs
Even War Units: Poland
Even war units: Macedonian and Persian
Unit information:
Scout is now upgraded to Explorer then Ranger then Recon.
Pikeman is now upgraded to Gatling Gun and then to AT Crew. Compared with light cavalry, the anti-cavalry bonus is +20 and the heavy cavalry bonus is +15.
Catapult upgrades to Trebuchet and then Bombard.
Field gun upgraded to sniper then modern sniper.
Swordsman upgrades to Longswordsman and then to Musketman.
Musketman is now upgraded to Rifleman and Rifleman is upgraded to Infantry.
Knight is now upgraded to Cuirassier and Cuirassier is upgraded to Tank.
Knights (formerly Knights) are now upgraded to Knights and Knights are upgraded to Cavalry.
Unique unit information:
Minuteman (USA)
America's unique industrial-era unit replaces the Musketman. Slightly stronger than Musketman, and gains +5 combat power when fighting in or near its home territory. There is also an additional +5 for fighting in forests or jungles.
AH-64 Apache (USA)
America's unique atomic age light cavalry unit. +10 combat strength compared to heavy cavalry units.
Camel Archer (Arabic)
A unique classical era unit in Arabia. Gain an additional +8 combat power when fighting in the desert or plains.
Ghazi (Arab)
Arabia's unique melee unit replaces the Swordsman. +5 [ICON_Strength] Combat strength when the opponent is of another religion. In a battle victory, 50% of the defeated unit's combat strength is given as Faith. Convert captured cities to the player's religion. Can be purchased with Faith.
Landsknecht (Germany)
A unique German medieval era unit that replaces the Pikeman. Half the cost of Pikeman, but must be purchased with gold.
Tiger I (Germany)
Unique German tank replacement with +5 combat power when attacking.
Peltast (Greece)
The Greek unique Ranged unit replaces the Archer.
Stronger ranged attack and melee defense than Archer but range 1. Armatolos (Greece)
A unique Greek melee unit that replaces the Rifleman. +5 combat power against hills and ignores the hill movement penalty.
Phalanx (Sumerian)
Sumerian unique Archaic era unit replaces Spearman. Phalanx becomes available as mining technology is discovered. +8 combat power if fighting within Ziggurat's improved 8 tiles.
Sickle Swordsman (Sumerian)
Sumerian's unique melee unit. +5 combat power with damaged units.
Cho-ko-nu (China)
A unique Chinese medieval-era ranged unit that replaces the Crossbowman. Slightly stronger than the crossbowman, but can attack twice per round.
Shi Gong (China)
China's unique support units are available with military trained citizens. Adjacent melee, cavalry, anti-cavalry and ranged units gain +5 combat power and gain more experience. A military camp must be available to build.
Jinete (Spain)
A unique Spanish ranged unit that replaces the Horseman. If fighting in a battle with the same continent, 50% of the combat power from the battle victory is generated as 50% of the combat power.
Tercio (Spain)
Spain's unique Renaissance anti-cavalry unit.
Eques (Rome)
Rome's unique cavalry unit replaced the Horseman. +5 combat effectiveness when fighting next to Legion or Warrior units. In battle wins, 33% of defeated units become gold.
Onager (Rome)
Rome's unique siege force. More powerful than the Catapult it replaces.
Druzhina Cavalry (Russia)
Russia's unique cavalry unit replaced the Horseman. +5 Combat Power vs. Wounded Units +4 Combat Power vs. Melee Units.
T-34 (Russia)
Unique Russian tank replacement, cheaper to build and require less maintenance. +5 combat power in or near own territory.
Hirdman (Norway)
Norwegian's unique Classical Era unit replaces the Swordsman. +5 combat power, and if the battle is won in a battle with the same continent, 50% of the combat power is used as combat power.
Ulfhedi …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.