Loaded Districts - Rise and Fall

by UncivilizedGuy·v3.0·Updated 2018-09-20

Loaded Districts - Rise and Fall New Building

About this mod Machine translation

Loaded Districts - Rise and Fall New Building

48 new buildings to maximize immersion.

The new bonus yield for most of these buildings is equal to the adjacency yield for the borough. (Similar to how shipyards work)

All new buildings have a prerequisite in another area and have a +1 citizen pod.

After districts become available, efforts are made to spread new buildings evenly across all eras.

All building costs, including base building costs, have been reduced by half to correct for large numbers of buildings.

holy place

All Holy Land buildings must be purchased with Faith

Mason Hall: Faith adjacent to bonus production, Prereq=Studio

Garden: Faith in Culture, +1 Amenity, Prereq = Amphtheater

Hospital: Faith Science, +1 Housing, Prereq = University

Housing: Faith in Food, +1 Housing, Prereq = Granary

Funeral Home: Faith in Gold, Prereq = Stock Exchange

industrial area

Atelier: Produce Faith, +1 Comfort, +1 GW Art Slot, Must Buy Faith, Prereq = Temple

Printing Press: Produce to Culture, Writing slot +1 GW, Prereq = Amphitheater

Mint: Produce to Gold, Prereq = Bank

Gas Factory: Produces Food, +2 Housing, Bonus extends to all cities within 8 tiles, Prereq = Granary

Engineering Lab: Production to Science, Prereq = University

campus

Brewery: Scientific Culture, +1 Comfort, Prereq = Amphitheater

Parish School: Science of Faith, Faith must be purchased, Prereq = Temple

Particle Collider: Science to Production, Prereq = Power Plant

Supercomputing Facility: Science and Gold, Prereq = Stock Exchange

Vertical Farming: Science to Food, Prereq = Granary

theater square

Studio: Culture to Production, +1 GW for Art Slot, Prereq = Studio

Music Hall: Culture to Faith, +1 Comfort, +1 GW Music Slot, Must Buy Faith, Prereq = Temple

Restaurant: Culture to Food, +1 Comfort, Prereq = Granary

Convention Center: Culture to Gold, +1 Comfort, +1 GW Any Time, Prereq = Stock Exchange

Cell Tower: Culture and Science, +1 Housing, +1 Comfort, bonuses extend to each city within 10 tiles. Prereq = Research Laboratory

Commecial Hub

Guildhall: Gold to Production, Prereq = Studio

Department Store: Gold to Culture, Prereq = Broadcast Center

Supermarket: Gold to Food, Prereq = Granary

Pharmacy: Gold Sciences, Prereq = Research Laboratory

Treasury: Gold to Faith, must be purchased with Faith, Prereq = Temple

port

Observation Deck: Gold to Faith, +1 Comfort, Must buy Faith, Prereq = Temple

Arsenal: +25% combat experience for all naval units, +3 production, Prereq = Armory

Maritime Museum: Gold to Culture, +1 Culture to Shipwreck, +1 GW of Artifact Slots, Prereq = Museum

Weather Station: Gold to Science, Prereq = Research Laboratory

Desalination Plant: Gold to Food, +3 Housing, Prereq = Power Plant

Regions without adjacencies will generate

entertainment complex

Cinema: +3 Culture, +2 Comfort, Writing Session +1 GV, Prereq = Broadcast Center

Casino: +5 gold, +2 comfort, bonus extends to all cities within 6 tiles, Prereq = Stock Exchange

Arcade: +2 Amenity, Prereq = Research Lab

Playground: +1 Amenity, +1 GW any slot, must buy Faith, Prereq = Temple

Tavern: +1 Comfort, +1 Housing, Prereq = Granary

Set up camp

Remembrance: +3 Faith, must buy Faith, Prereq = Temple

Magazine: Land Units +25% Combat XP, +3 Production, Prereq = Studio

Parade Square: +3 Culture, +1 Comfort, Prereq = Museum

Proving Ground: +4 Science, Prereq = Research Laboratory

Mess Hall: +2 Food, Prereq = Granary

waterway

Fish Pond: +1 Culture, +1 Food, +1 Comfort, Prereq = Amphitheater

Processing Plant: +2 Food, +2 Housing, Prereq = Research Laboratory

Hydro Dam:+4 Production,+ 2 Housing,Prereq = Water Mill and River

Ritual Bath: +2 Faith, +1 Comfort, must buy Faith, Prereq = Temple

Water Park: +2 Facilities, Prereq = Zoo or Aquarium

Happy Pier (water park renamed)

Walk: +3 Gold, +3 Culture, +1 Comfort, +1 GW Music Slot, Prereq = Broadcast Center

Fish Market: +2 Gold, +2 Food, +1 Gold Crabs and Fish, Prereq = Bank

Brothel: +1 Amenity, Prereq = Shipyard

48 new buildings to maximize im …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Loaded Districts - Rise and Fall 新建筑
File size
11.9 KiB
SHA-256
b4383340b97f864efde4ef53a4d8f6bb2b8b13c05b0b9e8212ce139b8ae87117
Stored at
2026-10-12 00:36