Loaded Districts 46
Loaded Districts 46 new buildings
About this mod Machine translation
Loaded Districts 46 new buildings
46 new buildings to maximize immersion.
Most of these buildings convert area adjacency yields into new bonus yields. (Similar to how shipyards work)
All new buildings have a prerequisite in another area and have a +1 citizen pod.
After districts become available, efforts are made to spread new buildings evenly across all eras.
All building costs, including base building costs, have been reduced by half to correct for large numbers of buildings.
Combined with neighborhood infrastructure, modern construction and defense contractors, there are 64 new buildings.
holy place
All Holy Land buildings must be purchased with Faith
Mason's Lodge: Faith adjacent to bonus production, Prereq = Studio
Garden: Faith in Culture, +1 Amenity, Prereq = Amphtheater
Hospital: Faith Science, +1 Housing, Prereq = University
Housing: Faith in Food, +1 Housing, Prereq = Granary
Funeral Home: Faith in Gold, Prereq = Stock Exchange
industrial area
Atelier: Produce Faith, +1 Comfort, +1 GW Art Slot, Must Buy Faith, Prereq = Temple
Printing Press: Produce to Culture, Writing slot +1 GW, Prereq = Amphitheater
Mint: Produce to Gold, Prereq = Bank
Gas Factory: Produces Food, +2 Housing, Bonus extends to all cities within 8 tiles, Prereq = Granary
Engineering Lab: Production to Science, Prereq = University
campus
Brewery: Scientific Culture, +1 Comfort, Prereq = Amphitheater
Parish School: Science of Faith, Faith must be purchased, Prereq = Temple
Particle Collider: Science to Production, Prereq = Power Plant
Supercomputing Facility: Science and Gold, Prereq = Stock Exchange
Vertical Farming: Science to Food, Prereq = Granary
theater square
Studio: Culture to Production, +1 GW for Art Slot, Prereq = Studio
Music Hall: Culture to Faith, +1 Comfort, +1 GW Music Slot, Must Buy Faith, Prereq = Temple
Restaurant: Culture to Food, +1 Comfort, Prereq = Granary
Convention Center: Culture to Gold, +1 Comfort, +1 GW Any Time, Prereq = Stock Exchange
Cell Tower: Culture and Science, +1 Housing, +1 Comfort, bonuses extend to each city within 10 tiles. Prereq = Research Laboratory
Commecial Hub
Guildhall: Gold to Production, Prereq = Studio
Department Store: Gold to Culture, Prereq = Broadcast Center
Supermarket: Gold to Food, Prereq = Granary
Pharmacy: Gold Sciences, Prereq = Research Laboratory
Treasury: Gold to Faith, must be purchased with Faith, Prereq = Temple
port
Observation Deck: Gold to Faith, +1 Comfort, Must buy Faith, Prereq = Temple
Arsenal: +25% combat experience for all naval units, +3 production, Prereq = Armory
Walk: Gold to Culture, +1 Comfort, +1 GW Music Slot, Prereq = Museum
Aquarium: Gold Science, +1 Comfort, Prereq = Research Laboratory
Desalination Plant: Gold to Food, +3 Housing, Prereq = Power Plant
Regions without adjacencies will generate
entertainment complex
Brothel: +1 Amenity, Prereq = Shipyard
Cinema: +3 Culture, +2 Comfort, Writing Session +1 GV, Prereq = Broadcast Center
Casino: +5 gold, +2 comfort, bonus extends to all cities within 6 tiles, Prereq = Stock Exchange
Arcade: +2 Amenity, Prereq = Research Lab
Playground: +1 Amenity, +1 GW any slot, must buy Faith, Prereq = Temple
Tavern: +1 Comfort, +1 Housing, Prereq = Granary
Set up camp
Remembrance: +3 Faith, must buy Faith, Prereq = Temple
Magazine: Land Units +25% Combat XP, +3 Production, Prereq = Studio
Parade Square: +3 Culture, +1 Comfort, Prereq = Museum
Proving Ground: +4 Science, Prereq = Research Laboratory
Mess Hall: +2 Food, Prereq = Granary
waterway
Fish Pond: +1 Culture, +1 Food, +1 Comfort, Prereq = Amphitheater
Processing Plant: +2 Food, +2 Housing, Prereq = Research Laboratory
Hydro Dam:+4 Production,+ 2 Housing,Prereq = Water Mill and River
Ritual Bath: +2 Faith, +1 Comfort, must buy Faith, Prereq = Temple
Water Park: +2 facilities, Prereq = Zoo
46 new buildings to maximize immersion.
Most of these buildings convert District adjacency yields into new bonus yields. (Similar to how the Shipyard works)
All new …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.