Loaded Districts 46個新建築物
Loaded Districts 46個新建築物
模組介紹 作者原文
Loaded Districts 46個新建築物
46個新建築物,以最大化沉浸。
大多數這些建築將區域鄰接收益率轉換爲新的獎金收益率。(類似於造船廠的工作方式)
所有新建築都在另一個區域設有先決條件,並擁有+1公民艙。
在各區可用之後,努力使新建築物在所有時代均勻分佈。
所有建築成本,包括基礎建築成本都減少了一半,以糾正大量的建築物。
與鄰里基礎設施,現代建築和國防承包商相結合,共有64幢新建築。
聖地
所有聖地建築必須與Faith一起購買
Mason's Lodge:與獎金生產相鄰的信仰,Prereq =工作室
花園:對文化的信仰,+1舒適性,Prereq = Amphtheater
醫院:信仰科學,+ 1住房,Prereq =大學
住房:對食物的信仰,+ 1住房,Prereq =糧倉
殯儀館:對黃金的信仰,Prereq =證券交易所
工業區
工作室:生產信仰,+1舒適性,+1 GW藝術插槽,必須購買信仰,Prereq =寺廟
印刷機:生產到文化,寫作槽+1 GW,Prereq = Amphitheatre
薄荷:生產到黃金,Prereq =銀行
天然氣工廠:生產食品,+ 2住房,獎金延伸到8個瓷磚內的所有城市,Prereq =糧倉
工程實驗室:生產到科學,Prereq =大學
校園
釀酒廠:科學文化,+1舒適性,Prereq =露天劇場
教區學校:信仰科學,必須購買信仰,Prereq =寺廟
粒子碰撞器:科學到生產,Prereq =發電廠
超級計算設施:科學與黃金,Prereq =證券交易所
垂直農場:科學到食物,Prereq =糧倉
劇院廣場
工作室:文化到生產,+1 GW的藝術插槽,Prereq =工作室
音樂廳:文化到信仰,+1舒適性,+1 GW音樂插槽,必須購買信仰,Prereq =寺
餐廳:文化到食物,+1舒適,Prereq =糧倉
會議中心:文化到黃金,+1舒適性,+1 GW任何時段,Prereq =證券交易所
細胞塔:文化科學,+1住房,+1舒適性,獎金延伸到10個瓷磚內的每個城市。Prereq =研究實驗室
Commecial Hub
會館:黃金到生產,Prereq =工作室
百貨商店:Gold to Culture,Prereq = Broadcast Center
超市:黃金到食物,Prereq =糧倉
藥房:金科學,Prereq =研究實驗室
財政部:黃金到信仰,必須用Faith,Prereq = Temple購買
港口
觀景臺:黃金到信仰,+1舒適性,必須購買信仰,Prereq =寺廟
阿森納:所有海軍部隊的戰鬥經驗+ 25%,+ 3生產,Prereq =軍械庫
散步:黃金到文化,+1舒適度,+1 GW音樂插槽,Prereq =博物館
水族館:金科學,+1舒適,Prereq =研究實驗室
海水淡化廠:黃金到食品,+ 3住房,Prereq =發電廠
沒有鄰接的地區會產生
娛樂綜合體
妓院:+1 Amenity,Prereq =造船廠
電影院:+3文化,+ 2舒適,寫作時段+1吉瓦,Prereq =廣播中心
賭場:+5金幣,+ 2舒適度,獎金延伸到6個瓷磚內的所有城市,Prereq =證券交易所
街機:+2 Amenity,Prereq =研究實驗室
遊樂場:+1 Amenity,+1 GW任何插槽,必須購買Faith,Prereq = Temple
酒館:+1舒適性,+ 1住房,Prereq =糧倉
紮營
紀念:+3信仰,必須購買信仰,Prereq =寺廟
雜誌:土地單位+ 25%的戰鬥XP,+ 3生產,Prereq =工作室
遊行廣場:+3文化,+1舒適度,Prereq =博物館
試驗場:+4 Science,Prereq =研究實驗室
Mess Hall:+2 Food,Prereq =糧倉
水道
魚池:+1文化,+ 1食物,+1舒適,Prereq =圓形劇場
處理廠:+2食品,+ 2住房,Prereq =研究實驗室
Hydro Dam:+4 Production,+ 2 Housing,Prereq = Water Mill and River
儀式浴:+2信仰,+1舒適,必須購買信仰,Prereq =寺廟
水上樂園:+2設施,Prereq =動物園
46 new buildings to maximize immersion.
Most of these buildings convert District adjacency yields into new bonus yields. (Similar to how the Shipyard works)
All new buildings have a prerequisite building in another district and have +1 Citizen Slots.
An effort was made to evenly distribute the new buildings across all of the eras after the Districts become available.
All building costs, including base game building costs have been cut in half to correct for the large number of buildings.
When combined with Neighborhood Infrastructure, Modern Buildings, and Defense Contractors there is a total of 64 new buildings.
Holy Site
All Holy Site buildings must be purchased with Faith
Mason's Lodge: Adjacency Faith to Bonus Production, Prereq= Workshop
Garden: Faith to Culture, +1 Amenity, Prereq= Amphtheater
Hospital: Faith to Science, +1 Housing, Prereq= University
Shelter: Faith to Food, +1 Housing, Prereq= Granary
Funeral Home: Faith to Gold, Prereq= Stock Exchange
Industrial Zone
Studio: Production to Faith, +1 Amenity, +1 GW of Art slot, Must purchase with Faith, Prereq= Temple
Printing Press: Production to Culture, +1 GW of Writing slot, Prereq= Amphitheater
Mint: Production to Gold, Prereq= Bank
Natural Gas Plant: Production to Food, +2 Housing, Bonus extends to all cities within 8 tiles, Prereq= Granary
Engineering Lab: Production to Science, Prereq= University
Campus
Distillery: Science to Culture, +1 Amenity, Prereq= Amphitheater
Parochial School: Science to Faith, Must purchase with Faith, Prereq= Temple
Particle Collider: Science to Production, Prereq= Power Plant
Supercomputing Facility: Science to Gold, Prereq= Stock Exchange
Vertical Farm: Science to Food, Prereq= Granary
Theater Square
Atelier: Culture to Production, +1 GW of Art slot, Prereq= Workshop
Concert Hall: Culture to Faith, +1 Amenity, +1 GW of Music slot, Must purchase with Faith, Prereq= Temple
Restaurant: Culture to Food, +1 Amenity, Prereq= Granary
Convention Center: Culture to Gold, +1 Amenity, +1 GW of anything slot, Prereq= Stock Exchange
Cell Tower: Culture to Science, +1 Housing, +1 Amenity, Bonus extends to each city within 10 tiles. Prereq= Research Lab
Commecial Hub
Gu …
安裝與使用 安裝:按包內說明操作
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