Got Lakes Map Script
Got Lakes Map Script random map script
About this mod Machine translation
Got Lakes Map Script random map script
Got Lakes Map Script random map script
Satisfy your thirst for exploration with this incredible random map script! Choose from 18 landmasses, 13 climates, 6 mountain modes, 4 river modes, 7 extras and 2 world packages (global vs. regional), or go completely random with over 78,000 possible combinations to surprise you!
Adjustment - various ways to adjust the world
resource
start position
world era
sea level
lake level
river level
temperature
rainfall
Climate Granularity (New!)
Grass/Plains Mix (New!)
World Wrap - Is the world round or flat?
Global: east/west parcels, with north/south latitude bands
Region: no world around, no latitudinal belt unless the climate is tilted
Mountain Pattern – Customized Mountains
Tectonic Plate: Normal Mountains
Fractal Range: Thin, Serpentine Mountains
Scattered debris: many small clumps
Cluster Highlands: Some big clusters
Uncanny Valleys: Serpentine but with more valleys
Winding canyon: many mountains dominate the landscape
Everything: A combination of all mountain patterns
River Mode - Customize your river
Simple (relatively normal river)
Detailed (rivers that branch and merge into more complex systems)
branchy (a river that branches easily)
Snaky (rivers tend to form long, serpentine paths)
Everything: Random combination of all river patterns
Extra - Add islands/lakes to your landmass (*)
None: nothing extra, just land
Chain: Long, narrow chain
Cluster: dense cluster
Mini donuts: a variation of small donuts
Structure: Guided by mountains
Structure and chain: the combination of structure and chain
Everything: all types of extras
(*) Lakes and Inverted Extras land will add extra lakes instead of islands.
Land - Shape your world of land and water (shuffle across four options)
Continent: bagel, continent, fractal, small continent
Archipelago: Archipelago, Extra, Island Plate, Large Islands, Small Islands
Lakes: inland sea, inverted appendage, lake, large lake, salt lake
Pangea: Donut, Maze, Oval, Pangea
Climate - Custom terrain and features (shuffle across four options)
Cold: Evergreen, Ice Age Sowing, Ice Age Full
Temperate zone: Arborea, Normal, Prairie, Wetland
Tilt: tilt axis cropped, tilt axis full, two suns
Warmth: Rainforest, Sandstorm, Sandy Jungle
Other options
Ageless Hills: If enabled, world age will no longer affect hills
No Coastal Ice: If enabled, removes all ice blocks next to non-water tiles
No Coastal Mountains: If enabled, replaces all coastal mountains with hills
No Grassland Jungle: If enabled, replaces all grassland under jungle with plains, just like the base game. (new!)
No plains swamps: If enabled, replaces all plains beneath swamps with grasslands, just like in the base game. (new!)
No Reefs: If enabled, removes all non-wonderful reefs from the Rise and Fall map
Scrambled Land Luxuries: If enabled, luxury goods can appear in unexpected places
- - Other features - -
Allow cliffs and forests to border fresh lakes
Allow fresh ice in lakes
Rainfall now affects the frequency of fresh lakes
Various map utility fixes to improve lakes, rivers, coasts, cliffs, features and natural wonders
Ensure that all lands are accessible to settlers despite thick mountains, cliffs, ice and impassable natural wonders
Improve island sea level
Randomized terrain under jungles and swamps (most maps are plains or grasslands)
---compatibility---
Got Lakes can receive the following Civilization VI patches: 7/19/2018
Compatible with the following:
Civilization VI Vanilla
Civ VI R&F
Resource modules such as Truly Abundant Resources, Resourceful and Sukritact’s Resources
Custom map sizes such as YnAMP and larger map sizes (*)
YnAMP culture start and custom start for city states like Caps Lock (**)
Natural wonders with custom frequencies
Custom cabins and cabin placement
(*) Custom-sized maps will always be aligned east-west regardless of the user's World Wrap selection. However, the World Wrap option can still switch latitude bands.
(**) Go …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.