Got Lakes Map Script

by Scrum Lord·v23·Updated 2018-09-13

Got Lakes Map Script random map script

About this mod Machine translation

Got Lakes Map Script random map script

Got Lakes Map Script random map script

Satisfy your thirst for exploration with this incredible random map script! Choose from 18 landmasses, 13 climates, 6 mountain modes, 4 river modes, 7 extras and 2 world packages (global vs. regional), or go completely random with over 78,000 possible combinations to surprise you!

Adjustment - various ways to adjust the world

resource

start position

world era

sea ​​level

lake level

river level

temperature

rainfall

Climate Granularity (New!)

Grass/Plains Mix (New!)

World Wrap - Is the world round or flat?

Global: east/west parcels, with north/south latitude bands

Region: no world around, no latitudinal belt unless the climate is tilted

Mountain Pattern – Customized Mountains

Tectonic Plate: Normal Mountains

Fractal Range: Thin, Serpentine Mountains

Scattered debris: many small clumps

Cluster Highlands: Some big clusters

Uncanny Valleys: Serpentine but with more valleys

Winding canyon: many mountains dominate the landscape

Everything: A combination of all mountain patterns

River Mode - Customize your river

Simple (relatively normal river)

Detailed (rivers that branch and merge into more complex systems)

branchy (a river that branches easily)

Snaky (rivers tend to form long, serpentine paths)

Everything: Random combination of all river patterns

Extra - Add islands/lakes to your landmass (*)

None: nothing extra, just land

Chain: Long, narrow chain

Cluster: dense cluster

Mini donuts: a variation of small donuts

Structure: Guided by mountains

Structure and chain: the combination of structure and chain

Everything: all types of extras

(*) Lakes and Inverted Extras land will add extra lakes instead of islands.

Land - Shape your world of land and water (shuffle across four options)

Continent: bagel, continent, fractal, small continent

Archipelago: Archipelago, Extra, Island Plate, Large Islands, Small Islands

Lakes: inland sea, inverted appendage, lake, large lake, salt lake

Pangea: Donut, Maze, Oval, Pangea

Climate - Custom terrain and features (shuffle across four options)

Cold: Evergreen, Ice Age Sowing, Ice Age Full

Temperate zone: Arborea, Normal, Prairie, Wetland

Tilt: tilt axis cropped, tilt axis full, two suns

Warmth: Rainforest, Sandstorm, Sandy Jungle

Other options

Ageless Hills: If enabled, world age will no longer affect hills

No Coastal Ice: If enabled, removes all ice blocks next to non-water tiles

No Coastal Mountains: If enabled, replaces all coastal mountains with hills

No Grassland Jungle: If enabled, replaces all grassland under jungle with plains, just like the base game. (new!)

No plains swamps: If enabled, replaces all plains beneath swamps with grasslands, just like in the base game. (new!)

No Reefs: If enabled, removes all non-wonderful reefs from the Rise and Fall map

Scrambled Land Luxuries: If enabled, luxury goods can appear in unexpected places

  • - Other features - -

Allow cliffs and forests to border fresh lakes

Allow fresh ice in lakes

Rainfall now affects the frequency of fresh lakes

Various map utility fixes to improve lakes, rivers, coasts, cliffs, features and natural wonders

Ensure that all lands are accessible to settlers despite thick mountains, cliffs, ice and impassable natural wonders

Improve island sea level

Randomized terrain under jungles and swamps (most maps are plains or grasslands)

---compatibility---

Got Lakes can receive the following Civilization VI patches: 7/19/2018

Compatible with the following:

Civilization VI Vanilla

Civ VI R&F

Resource modules such as Truly Abundant Resources, Resourceful and Sukritact’s Resources

Custom map sizes such as YnAMP and larger map sizes (*)

YnAMP culture start and custom start for city states like Caps Lock (**)

Natural wonders with custom frequencies

Custom cabins and cabin placement

(*) Custom-sized maps will always be aligned east-west regardless of the user's World Wrap selection. However, the World Wrap option can still switch latitude bands.

(**) Go …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Got Lakes Map Script 随机地图脚本
File size
132.0 KiB