Frozen civilization mod

by 来自互联网·v1.0·Updated 2018-07-20

冰雪奇缘文明mod

Screenshots 1 screenshots

About this mod Machine translation

This is the Civilization 6 Frozen civilization mod, the Kingdom of Arendelle led by Elsa and Anna. A frozen ocean is approaching civilization, and it is not weak militarily, so what are you waiting for? Come and experience it.

【Resource details】

There are many materials and the mod is large, please understand.

Code, art, design, text: Entarogan

Unique Improvement Facility Model and Guidance: Furion1986

Debugging and guidance: Kcucumber,

SA

Testing, suggestions and other help: tontyoutoure,AmekiKyou,Flactine,evasive fantasy thousand

Civilization: Arendelle

(Arendelle)

Civilization UA: Compound Monarchy: All cities +1 habitability; capital +30% culture.

Civilization’s Birthplace Association: Permafrost

ocean

Civilization UD: Coldwater Port Djord Alternative Port

A city with a cold water port will receive an additional 2 gold and 2 culture from the international trade route; an additional +5 city defense; construction is not subject to population restrictions, and will generate a controlled area, with adjacent land attraction +1. Yields +1 Naval Commander and +1 Great Merchant Points.

Civilization UU: Aurora Guard

Aurora Guard replaces crossbowmen

It consumes more production capacity to build and consumes an additional +1 maintenance fee. The melee combat power is 12 higher than that of ordinary crossbowmen, the long-range attack power is 8 higher than that of ordinary crossbowmen, and the combat power in frozen soil and snowfields is +7.

Civilization UI: Ice and Snow Palace (Ice

Court) is unlocked by Tech Castle. Improvements built by workers can only be built on snowfields and frozen soil. At the end of the round, a two-round garrison bonus is provided to the unit in the grid; the unit in the grid has a combat power of +4 when it is attacked; produces 3 culture; +1 scientific research after researching military engineering; +1 culture +1 scientific research when adjacent to mountains (snowfields and frozen soil); +1 culture +1 scientific research after researching natural history; charm can begin after researching printing; adjacent land attraction +2; cannot be adjacent to other ice palaces.

Leader: Elsa

Elsa

Leader Award UA: Snow Queen (Snow Queen) Snowfield and frozen soil provide standard access bonuses for the Academy District, Theater Square, and Holy Land.

Leadership tendencies: Frozen

Heart) tends to improve one's habitability. They like civilizations with high livability and are hostile to civilizations with strong military power but low livability.

Gameplay suggestions: Elsa's ability allows her to obtain a large number of bonuses in cold areas. Players can consider building cities in cold areas and build cities with bonuses as much as possible, and use the "Aurora Dance" creed to maximize the output of the holy land. Use corresponding policies such as "Natural Philosophy" to get more bonuses, and improve facilities to move towards cultural victory in cold regions. At the same time, religious victory and technological victory are also good options.

Leader: Anna

Anna

Leader Reward UA: Open Policy (Gate

Opening) The international trade routes initiated by this civilization will receive +3 grain, and the international trade routes connected to this civilization will provide this civilization with +3 money.

+2 to Research, Culture and Faith from International Trade Routes.

Gain 2 additional influence points each round.

Leader Award UU: Sleigh Cavalry (Sleigh)

Heavy chariot, light cavalry, 4 moves.

Unlocked by Humanities Project Medieval Agora. +2 movement in snowfields.

Sled: Combat power +3 in snowfields and frozen soil; +2 mobility in snowfields.

Heavy tank: +1 movement in open terrain at the start of the turn

Gameplay suggestions: Unlike her sister, Anna does not have the ability to adapt to cold zones, so she should try to build cities in warmer locations and use trade routes to make up for the technological and cultural backwardness brought about by cold zones. Win over city-states as soon as possible and develop nat …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
文明6冰雪奇缘文明modv
File size
57.2 MiB