Districts Cost Changes
Districts Cost Changes Cost Changes
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About this mod Machine translation
Districts Cost Changes Cost Changes
Districts Cost Changes Cost Changes
In Civilization 5, the more cities there are, the more penalties there are for science and culture.
Therefore, the more districts you have, the greater the penalty for building districts.
Area costs are now independent of your technology/citizen advancement.
Civilization 6 area cost and return to the fifth area cost
Civ6)
If your technology tree is further along, then the technological advancement will determine the cost.
If your citizen tree is further forward, it will see it.
Area Cost = FLOOR(BaseCost*(1+9*FLOOR(100*MAX(CompletedTechs/67, CompletedCivics/50))/100))
Return five)
Area cost = 1.5 x previous cost. For example campus = 1.5 * previous campus.
Uptown cost = 1.25 x previous cost.
Unique zone 1/2 -> 2/3 of normal zone. (Japanese bonus 1/2 -> 2/3)
In Civilization5, the more cities there were, the more penalties were in science and culture.
Therefore, the more districts you have, the more penalties to build districts are.
District cost is now nothing to do with your tech/civic advancement.
Civilization6 District Costs vs Back to the Five District Costs
Civ6)
If your tech tree is farther ahead, then tech advancement determines the cost.
If your civics tree is farther ahead, it looks at that instead.
District cost = FLOOR(BaseCost * (1 + 9 * FLOOR(100 * MAX(CompletedTechs / 67, CompletedCivics / 50))/100))
Back to the Five)
District cost = 1.5 x previous cost. Ex) campus = 1.5 * previous campus.
Residential District cost = 1.25 x previous cost.
Unique District 1/2 -> 2/3 of normal districts. (Japan bonus 1/2 ->2/3)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.