Delnar's AI Cleanup AI

by Delnar_Ersike·v2016-11-06·Updated 2018-10-29

Delnar's AI Cleanup AI Cleanup

About this mod Machine translation

Delnar's AI Cleanup AI Cleanup

I've had some preliminary looks at Civ6's SQL database and discovered some AI-related shortcomings. The fix is ​​included in this rather small mod. If anyone is curious about the reason behind each change, all fixes are appended with comments in the .xml file.

Latest version: v7 - 2016-Oct-31

For forum visitors, here is the Dropbox link.

Spoiler Full Changelog:

v7 - October 31, 2016

  • Lowered the cap on settlement operations to 2 (from 16, now 1) to ensure the AI ​​doesn't spam settlers when they want a new city but there are already settlers
  • Added permanent offer list which makes Industrial Park a popular area for all major civilizations

*Added a permanent favor list so that all unique areas are favored by their respective civilizations

*Added dynamic/stage turn fix (thanks notque and FilthyRobot) as it's a harmless bug fix essential for multiplayer

v6 - 2016 - October 30

*Fixed a bug that caused the AI ​​to not move settlers correctly

v5 - 2016 - October 29

  • Added Combat AIType to Scouts and Rangers so that they can participate in operational positions that only require units with a certain combat prowess (e.g. settler escorts)

*by setting it to a very high 16 instead of removing the cap entry, which would result in a cap of 0

v4 - October 29, 2016

  • Changed the way settler flavor increases so that it now works hopefully (via a permanent favor list entry rather than via a pseudo default).

v3 - October 29, 2016

*Added a special thanks section to the mod's description

  • Fixed a bug that prevented behavior tree editing from upgrading workers

*Increase settler flavor by 50%. This is done modifying the default value of the settler pseudocode, since apparently "pseudofield" is what the flavor is now called

v2 - October 29, 2016

  • Fixed a lot of mod's changes not loading correctly (thanks to RushSecond and qqqbbb, a bit showing Rust as I use non-DLL modding)

*Reverted the addition of UnitAIType tags for cavalry from Indian Varu as they were not high mobile (thanks to notque for pointing this out)

*Changed the priority of certain unit movement types to make the AI ​​pillage areas and traders more, attack civilians less, attack camps less, use air strikes more often, and (hopefully) build armies and legions appropriately.

  • Changed simple city attack operation to allow more ranged units (increased max cap from 3 to 12)
  • Changed the upgraded unit behavior list so that the AI ​​can dismiss units that would normally want to be upgraded

*Allows the AI ​​to run an additional city defense action for each war they fight to help defend against simultaneous attacks against different cities

  • Removed cap on settlement operations so that the AI ​​can have as many settlers as possible at the same time
  • Added a new action that should work an annoying harassment action: one or two cavalry units should run around the enemy's territory, mainly looting areas
  • NOTE: If you want to see a commented example behavior tree, this is what you should check out

v1 - 2016 - October 21

AI-only changes:

  • Added exploration unit AIType to Spies as they can be used for reconnaissance

*Added Ranged UnitAIType for Rangers since they have 1 ranged attack range (like Slingers)

*Added Civilian UnitAIType naturalists as they have no combat capabilities

*Added Explore UnitAIType to Modern AT as they are the only melee land unit missing that entry (this just means the AI ​​can use them as scouts if it wants to)

  • Removed exploration unit type armor from modern and replaced it with melee UnitAIType to bring them in line with all other heavy cavalry entries

*Added Civilian UnitAIType for Military Engineers as they have no combat capability

  • Added Build UnitAIType to legions as they can build with the same improvements that military engineers can provide so the AI ​​should be able to use them as builders
  • Added cavalry unit AIType for Cavalry Horse Archers, Egyptian Chariot Archers, Scythian Horse Archers, American Rou …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Delnar's AI Cleanup AI清理
File size
23.1 KiB