Defense Contractors
Defense Contractors Industrial Area
About this mod Machine translation
Defense Contractors Industrial Area
Various buildings produce strategic resources.
These buildings can only be purchased.
They are all built in industrial areas.
After strategic resources are revealed, they are deliberately unlocked at times so that improved resources still have strategic value. These buildings are a last resort.
houses
Smith: +1 production. Generates +1 Iron. Barracks and apprenticeships required.
Tannery: +1 production. Generates +1 horse. Need for stability and apprenticeship.
Nitrary: +2 crafting. Generates +1 Niter. Armory and military science are required.
Breaker: +2 production. Produce +1 coal. Requires shipyard and replacement parts.
Refinery: +3 production. Generates +1 oil. Military academies and plastics are needed.
Casting: +3 production. Generates +1 Aluminum. Requires airports and stealth technology.
Enrichment Plant: +4 production. Produce +1 uranium. Research laboratories and nuclear fusion are needed.
Defense Contractors
Various Buildings produce Strategic Resources.
These buildings can only be purchased.
They are all constructed in the Industrial Zone.
They are intentionally unlocked in the eras following the reveal of the Strategic Resources so that improved resources still have strategic value. The buildings are meant to be a last resort.
Buildings
Smithy: +1 Production. Produces +1 Iron. Requires a Barracks and Apprenticeship.
Tannery: +1 Production. Produces +1 Horses. Requires a Stable and Apprenticeship.
Nitrary: +2 Production. Produces +1 Niter. Requires an Armory and Military Science.
Breaker: +2 Production. Produces +1 Coal. Requires a Shipyard and Replaceable Parts.
Refinery: +3 Production. Produces +1 Oil. Requires a Military Academy and Plastics.
Foundry: +3 Production. Produces +1 Aluminum. Requires an Airport and Stealth Tech.
Enrichment Plant: +4 Production. Produces +1 Uranium. Requires a Research Lab and Nuclear Fusion.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.