Better City Specialization

by thecrazyscot·v1.5·Updated 2018-10-25

Better City Specialization Better City Specialization

About this mod Machine translation

Better City Specialization Better City Specialization

This mode attempts to overhaul districts and buildings to make city specializations more meaningful.

This is an evolving mod. Comments, suggestions and feedback needed!

idea:

There are three design concepts for this mod:

Reward careful area placement

Reward investment in areas

Increase regional importance

To do this, the first building in each zone updated by this module provides a base yield bonus, the second provides a yield that is entirely dependent on the zone's adjacency bonuses, and the third building acts as the capstone for a zone with powerful abilities.

Additionally, the population requirements for each region have been increased in order to increase their importance. This will force it to be more difficult for players to choose which areas to build. Additionally, scientific output per population has been reduced, making campuses more important even within a broad empire.

Current version: 1.4

core changes

  • Population requirement increased to 4 people per region
  • Reduced science from 7 to 0.5 people per person
  • Increased yield of Industrial, Commercial, Campus and Theater specialists from 2 to 3 -

Transforming the way buildings in industrial, commercial, campus and theater districts work:

industry

Workshop: +2 Production

Factory: Production equals zone adjacency bonus, +1 expert position

Electronics Factory (UB): Production equals area adjacency bonus, +2 professional slots, +4 culture

Power Plant: +3 production, 6 tile families, +2 specialty slots

advertise

Gain additional +1 gold adjacency bonus from Entertainment Complex and City Center

Market: +3 gold

Bank: Gold equals region adjacency bonus, +1 expert position

Stock Exchange: +2 Gold, City Gold +15%, +2 Expert Position

campus

Library: +2 Science

University: Science equals area adjacency bonus, +1 expert slot

Madrasa (UB): Science equals area adjacency bonus, +1 Expert position, +5 Faith

Research Lab: +2 Science, City Science +15%, +2 Expert Level

theater

Amphitheater: +2 Culture

Art Museum/Artifact Museum: Culture equals zone adjacency bonus, +1 expert position

Broadcasting Building: +2 Culture, City Culture +15%, +2 Specialized Slots

Film Studio (UB): +2 Culture, +15% City Culture, +2 Specialized Slots, +100% Travel to Other Civilizations of the Modern Era

City state yields have been reduced to balance bank, university, museum and factory gains with adjacency bonuses

Science, Culture, Religion, Commerce and Industry city states have +1 production instead of +2 for matching area type

The capital of the commercial city state has +2 gold instead of +4 (other CS bonuses do not change to the capital)

No change to military city-state bonuses to unit production

  • Updated the Free Market, Grand Opera and Rationalist policies to provide bonus yields for each building of the correct type, rather than a 100% increase (the percentage increase did not stack correctly with the bonus yields for area adjacency bonuses)
  • Updated policy below to offer +50% adjacency bonus instead of +100% adjacency bonus (applies to campuses, business centers, industrial areas and theaters)

Aesthetics, craftsmen, economic union, five-year plans, natural philosophy, sports media, city charter

Other changes

  • Improved Aerodrome mod

Airports receive adjacency bonuses: +1 gold from the community, +4 gold from the business center, +2 gold from the city center

Removed airport population requirement (can now be built in any city)

Biplanes, fighter planes, P-51s and jet fighters can be built without airfields

  • Sewers now have +1

Comfort - Added new cistern building: +2 housing, unlocked when irrigating, requires building sewers, free when starting industry or later -

Added new water treatment plant building: +2 Housing/+1 Comfort, plastic unlocked. Sewers are required to build.

(Note: If you want to see the new building icons (same as the two sewers), copy the Icons_Buildings.xml included in the discussion OP to C:\Program Files (x86 …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Better City Specialization 更好的城市专业化
File size
4.6 KiB
SHA-256
738488d48869ca43f8603ca29c9a79ee4df9a55325547bcfea9b410f54d30f69
Stored at
2026-10-08 23:57