Balance for Light
Balance for Light Balance for Light
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About this mod Machine translation
Balance for Light Balance for Light
light balance
Balance and simplify complex or difficult elements.
Made by keyxp from Korea, but also supports English.
Note on changes: usp =sharing
building
- Adjust the cost of buildings to match changing production bonuses in the policy.
- Change strategic resources to help win the middle and rear battles.
- Moderate the basic performance of inefficient buildings during and after.
area
- Reduce costs in areas that have increased too sharply.
- Alleviating the phenomenon of regions being overly dependent on certain terrains.
- Greatly enhance the value of experts to increase the value of food.
improve
- Change unique improvements like Fort to be properly handled as Fort.
leader
- Determine the performance of the three OP civilizations rated as the most powerful.
other
- Strengthen loyalty penalties to emphasize the importance of loyalty.
- Removed less obvious and less intuitive penalties.
policy
- Adjust excessively high production bonuses to reduce the efficiency of production carryover techniques.
- Vigorously increase metropolitan bonuses and increase food value.
- Taking into account the effects of temporary policies, the utilization rate of policies with lasting impact is low.
- Adjusted performance for selection of various government legacies.
religion
- Adjust performance to allow for selection of various religious teachings.
unit
- Adjust unit costs to match changes in policy to produce bonuses.
- Abandon the basic performance of the unit that users avoid.
Miracle
- Simplify the complex location of the wonder so that anyone can easily build it.
- Abandon the basic performance of miracles that users avoid.
Balanced and simplified the complex or difficult elements.
Made by keyxp from Korea but also supported English.
Change Note:
Buildings
- Adjusted the cost of buildings to match the changing Production bonus of the policies.
- Changed Strategic resources to help beyond war in the middle and after.
- Buffed the basic performance of buildings with poor efficiency in the middle and after.
Districts
- Mitigated the expense of districts that go up too sharply.
- Mitigated the phenomenon that districts rely too heavily on certain terrain.
- Greatly buffed specialists to increase the value of food.
Improvements
- Changed unique improvements like Fort to be properly treated as Fort.
Leaders
- Nerfed the performance of the three OP civs that are rated the most powerful.
Others
- Enhanced loyalty penalty to emphasize the importance of loyalty.
- Removed penalties that make it less obvious and less intuitive.
Policies
- Adjusted the excessively high Production bonus to lower the efficiency of Production carryover trick.
- Greatly buffed the metropolis bonus to increase the value of food.
- Integrated temporary policy effects with low usage into policies with persistent effects.
- Adjusted performance so that a variety of government heritage can be selected.
Religions
- Adjusted performance so that various religious doctrines can be selected.
Units
- Adjusted the cost of units to match the changing Production bonus of the policies.
- Buffed the basic performance of units avoided from users.
Wonders
- Simplified the complex location of Wonders so that anyone can build it easily.
- Buffed the basic performance of Wonders avoided from users.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.