UnlimitedElevatedRoad
[BETA]More freedom for elevated road construction
About this mod Author’s original text
Disclaimer
- This is a beta version. It may be instable or imcompatible with other mods. Please use at your own risk.
UnlimitedElevatedRoad
- Configurable maximum pillar interval for elevated roads. The game's default interval is 80m in version 1.0.15f1. Default interval of this mod is 200m, the same as in game version 1.0.14f1.
- Affected road types: ordinary roads, highways, pavements, busways and tracks.
- Configurable maximum node interval for roads. The game automatically adds a node into the constructed road when its length exceeds this interval. The game's default interval is 200m. Default interval of this mod is also 200m.
- This function is highly experimental. It affects all road types and even water pipes, power lines and water ways.
- No pillar switch. Once turned on, no pillars spawn when constructing elevated roads. Meanwhile, bridge properties, like special bridge pillars, cables and girders, also do not spawn.
- Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.
- Affected line types: power cables.
- No height limit switch. Once turned on, height limits for elevated roads are increased to 1000m.
- Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.
Configuring the Setting
- First launch the game with this mod loaded, and close the game (to generate the configuration file).
- Open the configuration file (..\Cities Skylines II\BepInEx\config\UnlimitedElevatedRoad.cfg), modify each configuration entries and save the file.
- Now launch the game again with this mod loaded and enjoy it!
Requirements
- Game version 1.0.15f1.
- BepInEx 5
Planned Features
- In-game configuration.
Credits
- Captain-Of-Coit: A Cities: Skylines 2 mod template.
- BepInEx: Unity / XNA game patcher and plugin framework.
- Harmony: A library for patching, replacing and decorating.NET and Mono methods during runtime.
- CSLBBS: A chinese Cities: Skylines 2 community, for extensive test and feedback efforts.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack