UnlimitedElevatedRoad

v0.2.0·Updated 2023-12-05

[BETA]More freedom for elevated road construction

About this mod Author’s original text

Disclaimer

  • This is a beta version. It may be instable or imcompatible with other mods. Please use at your own risk.

UnlimitedElevatedRoad

  • Configurable maximum pillar interval for elevated roads. The game's default interval is 80m in version 1.0.15f1. Default interval of this mod is 200m, the same as in game version 1.0.14f1.
  • Affected road types: ordinary roads, highways, pavements, busways and tracks.
  • Configurable maximum node interval for roads. The game automatically adds a node into the constructed road when its length exceeds this interval. The game's default interval is 200m. Default interval of this mod is also 200m.
  • This function is highly experimental. It affects all road types and even water pipes, power lines and water ways.
  • No pillar switch. Once turned on, no pillars spawn when constructing elevated roads. Meanwhile, bridge properties, like special bridge pillars, cables and girders, also do not spawn.
  • Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.
  • Affected line types: power cables.
  • No height limit switch. Once turned on, height limits for elevated roads are increased to 1000m.
  • Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.

Configuring the Setting

  • First launch the game with this mod loaded, and close the game (to generate the configuration file).
  • Open the configuration file (..\Cities Skylines II\BepInEx\config\UnlimitedElevatedRoad.cfg), modify each configuration entries and save the file.
  • Now launch the game again with this mod loaded and enjoy it!

Requirements

  • Game version 1.0.15f1.
  • BepInEx 5

Planned Features

  • In-game configuration.

Credits

  • Captain-Of-Coit: A Cities: Skylines 2 mod template.
  • BepInEx: Unity / XNA game patcher and plugin framework.
  • Harmony: A library for patching, replacing and decorating.NET and Mono methods during runtime.
  • CSLBBS: A chinese Cities: Skylines 2 community, for extensive test and feedback efforts.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
UnlimitedElevatedRoad-0.2.0.zip
File size
131.1 KiB