UnlimitedElevatedRoad
[BETA]More freedom for elevated road construction
模組介紹 作者原文
Disclaimer
- This is a beta version. It may be instable or imcompatible with other mods. Please use at your own risk.
UnlimitedElevatedRoad
- Configurable maximum pillar interval for elevated roads. The game's default interval is 80m in version 1.0.15f1. Default interval of this mod is 200m, the same as in game version 1.0.14f1.
- Affected road types: ordinary roads, highways, pavements, busways and tracks.
- Configurable maximum node interval for roads. The game automatically adds a node into the constructed road when its length exceeds this interval. The game's default interval is 200m. Default interval of this mod is also 200m.
- This function is highly experimental. It affects all road types and even water pipes, power lines and water ways.
- No pillar switch. Once turned on, no pillars spawn when constructing elevated roads. Meanwhile, bridge properties, like special bridge pillars, cables and girders, also do not spawn.
- Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.
- Affected line types: power cables.
- No height limit switch. Once turned on, height limits for elevated roads are increased to 1000m.
- Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.
Configuring the Setting
- First launch the game with this mod loaded, and close the game (to generate the configuration file).
- Open the configuration file (..\Cities Skylines II\BepInEx\config\UnlimitedElevatedRoad.cfg), modify each configuration entries and save the file.
- Now launch the game again with this mod loaded and enjoy it!
Requirements
- Game version 1.0.15f1.
- BepInEx 5
Planned Features
- In-game configuration.
Credits
- Captain-Of-Coit: A Cities: Skylines 2 mod template.
- BepInEx: Unity / XNA game patcher and plugin framework.
- Harmony: A library for patching, replacing and decorating.NET and Mono methods during runtime.
- CSLBBS: A chinese Cities: Skylines 2 community, for extensive test and feedback efforts.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。 程式碼模組需要放進遊戲目錄的 Mods 資料夾,並在遊戲內的 Mods 選單中啟用。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack