Info Loom

v0.8.3·Updated 2024-03-25

Adds new UI screens with some extra information.

Screenshots 7 screenshots

About this mod Author’s original text

InfoLoom

InfoLoom is a Cities Skylines II mod that adds several new UI windows with extra information.

Currently:

  • Demographics
  • Workforce structure
  • Workplaces distribution
  • Residential data
  • Commercial data
  • Industrial and Office data
  • Demand factors
  • Resources consumption (optional)

Features

Demographics

  • Key information about current city demographics in one place.
  • Age distribution histogram that also shows cims' activity structure.

Workforce structure

  • Shows workforce structure by education level.
  • Total: all potential workers, i.e. teens and adults, that are moved in and not moving away, excluding students.
  • Unemployment by education level and structure also shown as percentage.
  • Under: cims working on positions below their education level.
  • Outside: cims working outside of the city.
  • Homeless: unemployed cims with no home.

Workplaces distribution

  • Shows available workplaces split into: city services, commercial sales, commercial leisure, industry extractors, industry manufacturing, and office.
  • Leisure are commercial companies selling immaterial resources.
  • Commute are cims employed from outside of the city, they commute to work.
  • Shows number of companies in each category.

Residential data

  • Shows residential data used to calculate Residential Demand Factors.
  • Residential properties by density: total count, occupied, free.
  • Total households and homeless households.
  • Average happiness, weighted tax rate, open study positions.
  • Household demand which is hidden in the game, it controls if new households spawn.
  • For new households, a chance that a Student Household will spawn.

Commercial data

  • Shows commercial data used to calculate Commercial Demand Factors.
  • Empty buildings and companies that have no property, and average tax rate.
  • Service capacity utilization and sales capacity to consumption ratio - these are crucial in calculating LocalDemand, TouristDemand and PetrolLocalDemand.
  • Actual numbers of available workforce, and employee capacity ratio.
  • Lists resources that currently are not demanded, thus the engine ignores them when calculating Commercial Demand Factors.

Industrial and Office data

  • Shows industrial and office data used to calculate Industrial and Office Demand Factors.
  • Empty buildings and companies that have no property, and average tax rate.
  • Local Demand (which is production capacity in fact) and Input Utilization (which tells if resources are available as input).
  • Actual numbers of available workforce, and employee capacity ratio.
  • Lists resources that currently are not demanded, thus the engine ignores them when calculating Industrial and Office Factors.
  • Storage section that shows Demanded Types info which controls if new warehouses are spawned.

Demand factors

  • Shows individual demand factor VALUES for each demand type. Helpful to learn actual importance of each factor.
  • Enables showing all demand factors, not only 5. Useful for industrial demand which is the only one that utilizes up yo 7 factors.
  • Additional section shows directly building demand for each zone type and STORAGE demand. Please note that the "main" demand factor is actually a building demand, however UI shows it as moving. In fact it doesn't move, it is just a visualization.
  • Also, industrial demand is a higher value from the two: industrial building demand and storage demand.

Resources consumption

  • This feature is disabled by default because it changes the data shown on the vanilla UI. Enable it in the config file by setting SeparateConsumption to true.
  • Instead of showing surplus and deficit, the production UI will show commercial consumption and industrial consumption. It is imho much more informative than just surplus/deficit, because it also tells what causes said surplus or deficit.
  • Disclaimer. I don't yet how to change existing UI, so the titles "Surplus" and "Deficit" will still be there. Sorry.

Technical

Requirements and Compatibility

  • Cities Skylines II v1.1.0f1 or later; chec

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackCities2Modding-HookUI

File & checksum

Filename
Info_Loom-0.8.3.zip
File size
304.1 KiB
SHA-256
c56834b2dcab42ab1c12798b32053650c68236d30bf3c8de76fb682925f1cc1a
Stored at
2026-10-06 19:20