Info Loom
Adds new UI screens with some extra information.
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模組介紹 作者原文
InfoLoom
InfoLoom is a Cities Skylines II mod that adds several new UI windows with extra information.
Currently:
- Demographics
- Workforce structure
- Workplaces distribution
- Residential data
- Commercial data
- Industrial and Office data
- Demand factors
- Resources consumption (optional)
Features
Demographics
- Key information about current city demographics in one place.
- Age distribution histogram that also shows cims' activity structure.
Workforce structure
- Shows workforce structure by education level.
- Total: all potential workers, i.e. teens and adults, that are moved in and not moving away, excluding students.
- Unemployment by education level and structure also shown as percentage.
- Under: cims working on positions below their education level.
- Outside: cims working outside of the city.
- Homeless: unemployed cims with no home.
Workplaces distribution
- Shows available workplaces split into: city services, commercial sales, commercial leisure, industry extractors, industry manufacturing, and office.
- Leisure are commercial companies selling immaterial resources.
- Commute are cims employed from outside of the city, they commute to work.
- Shows number of companies in each category.
Residential data
- Shows residential data used to calculate Residential Demand Factors.
- Residential properties by density: total count, occupied, free.
- Total households and homeless households.
- Average happiness, weighted tax rate, open study positions.
- Household demand which is hidden in the game, it controls if new households spawn.
- For new households, a chance that a Student Household will spawn.
Commercial data
- Shows commercial data used to calculate Commercial Demand Factors.
- Empty buildings and companies that have no property, and average tax rate.
- Service capacity utilization and sales capacity to consumption ratio - these are crucial in calculating LocalDemand, TouristDemand and PetrolLocalDemand.
- Actual numbers of available workforce, and employee capacity ratio.
- Lists resources that currently are not demanded, thus the engine ignores them when calculating Commercial Demand Factors.
Industrial and Office data
- Shows industrial and office data used to calculate Industrial and Office Demand Factors.
- Empty buildings and companies that have no property, and average tax rate.
- Local Demand (which is production capacity in fact) and Input Utilization (which tells if resources are available as input).
- Actual numbers of available workforce, and employee capacity ratio.
- Lists resources that currently are not demanded, thus the engine ignores them when calculating Industrial and Office Factors.
- Storage section that shows Demanded Types info which controls if new warehouses are spawned.
Demand factors
- Shows individual demand factor VALUES for each demand type. Helpful to learn actual importance of each factor.
- Enables showing all demand factors, not only 5. Useful for industrial demand which is the only one that utilizes up yo 7 factors.
- Additional section shows directly building demand for each zone type and STORAGE demand. Please note that the "main" demand factor is actually a building demand, however UI shows it as moving. In fact it doesn't move, it is just a visualization.
- Also, industrial demand is a higher value from the two: industrial building demand and storage demand.
Resources consumption
- This feature is disabled by default because it changes the data shown on the vanilla UI. Enable it in the config file by setting SeparateConsumption to true.
- Instead of showing surplus and deficit, the production UI will show commercial consumption and industrial consumption. It is imho much more informative than just surplus/deficit, because it also tells what causes said surplus or deficit.
- Disclaimer. I don't yet how to change existing UI, so the titles "Surplus" and "Deficit" will still be there. Sorry.
Technical
Requirements and Compatibility
- Cities Skylines II v1.1.0f1 or later; chec
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。 程式碼模組需要放進遊戲目錄的 Mods 資料夾,並在遊戲內的 Mods 選單中啟用。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPackCities2Modding-HookUI