Info Loom

版本 v0.8.3·更新於 2024-03-25

Adds new UI screens with some extra information.

截圖 共 7 張

模組介紹 作者原文

InfoLoom

InfoLoom is a Cities Skylines II mod that adds several new UI windows with extra information.

Currently:

  • Demographics
  • Workforce structure
  • Workplaces distribution
  • Residential data
  • Commercial data
  • Industrial and Office data
  • Demand factors
  • Resources consumption (optional)

Features

Demographics

  • Key information about current city demographics in one place.
  • Age distribution histogram that also shows cims' activity structure.

Workforce structure

  • Shows workforce structure by education level.
  • Total: all potential workers, i.e. teens and adults, that are moved in and not moving away, excluding students.
  • Unemployment by education level and structure also shown as percentage.
  • Under: cims working on positions below their education level.
  • Outside: cims working outside of the city.
  • Homeless: unemployed cims with no home.

Workplaces distribution

  • Shows available workplaces split into: city services, commercial sales, commercial leisure, industry extractors, industry manufacturing, and office.
  • Leisure are commercial companies selling immaterial resources.
  • Commute are cims employed from outside of the city, they commute to work.
  • Shows number of companies in each category.

Residential data

  • Shows residential data used to calculate Residential Demand Factors.
  • Residential properties by density: total count, occupied, free.
  • Total households and homeless households.
  • Average happiness, weighted tax rate, open study positions.
  • Household demand which is hidden in the game, it controls if new households spawn.
  • For new households, a chance that a Student Household will spawn.

Commercial data

  • Shows commercial data used to calculate Commercial Demand Factors.
  • Empty buildings and companies that have no property, and average tax rate.
  • Service capacity utilization and sales capacity to consumption ratio - these are crucial in calculating LocalDemand, TouristDemand and PetrolLocalDemand.
  • Actual numbers of available workforce, and employee capacity ratio.
  • Lists resources that currently are not demanded, thus the engine ignores them when calculating Commercial Demand Factors.

Industrial and Office data

  • Shows industrial and office data used to calculate Industrial and Office Demand Factors.
  • Empty buildings and companies that have no property, and average tax rate.
  • Local Demand (which is production capacity in fact) and Input Utilization (which tells if resources are available as input).
  • Actual numbers of available workforce, and employee capacity ratio.
  • Lists resources that currently are not demanded, thus the engine ignores them when calculating Industrial and Office Factors.
  • Storage section that shows Demanded Types info which controls if new warehouses are spawned.

Demand factors

  • Shows individual demand factor VALUES for each demand type. Helpful to learn actual importance of each factor.
  • Enables showing all demand factors, not only 5. Useful for industrial demand which is the only one that utilizes up yo 7 factors.
  • Additional section shows directly building demand for each zone type and STORAGE demand. Please note that the "main" demand factor is actually a building demand, however UI shows it as moving. In fact it doesn't move, it is just a visualization.
  • Also, industrial demand is a higher value from the two: industrial building demand and storage demand.

Resources consumption

  • This feature is disabled by default because it changes the data shown on the vanilla UI. Enable it in the config file by setting SeparateConsumption to true.
  • Instead of showing surplus and deficit, the production UI will show commercial consumption and industrial consumption. It is imho much more informative than just surplus/deficit, because it also tells what causes said surplus or deficit.
  • Disclaimer. I don't yet how to change existing UI, so the titles "Surplus" and "Deficit" will still be there. Sorry.

Technical

Requirements and Compatibility

  • Cities Skylines II v1.1.0f1 or later; chec

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。 程式碼模組需要放進遊戲目錄的 Mods 資料夾,並在遊戲內的 Mods 選單中啟用。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackCities2Modding-HookUI

檔案與校驗

檔案名稱
Info_Loom-0.8.3.zip
檔案大小
304.1 KiB
SHA-256
c56834b2dcab42ab1c12798b32053650c68236d30bf3c8de76fb682925f1cc1a
入庫時間
2026-10-06 19:20