NoForceGrab
Removes Force Grabbing from all objects
About this mod Author’s original text
No Force Grab
Removes Force Grabbing from every object in BONEWORKS.
Requires MelonLoader 0.4 and ModThatIsNotMod.
Settings
You can change whether the mod is disabled (Disabled) and whether to keep the white interaction icons (KeepInteractableIcons) in your MelonPreferences.cfg.
ModThatIsNotMod's BoneMenu is also supported.
Compiling
Requires:
-.NET Framework 4.7.2 SDK
- CMake 3.10 or newer
- A copy of BONEWORKS with MelonLoader and ModThatIsNotMod installed
cmake -B build # Creates a build folder, use -DBONEWORKS_DIR= if you installed BONEWORKS somewhere outside of C:\Program Files (x86)\Steam\steamapps\common
cmake --build build --config Release # Builds the Release configuration.
ChangeLog
2.0.0:
- Replaced the wait timer and search mechanism with a Harmony-based patch
- Renamed settings values
1.1.1:
- Uploaded missing files
- Fixed a bug that would flip the Enabled status within BoneMenu
1.1.0:
- Added BoneMenu support
- Cleaned up some code
1.0.0:
Initial release. Later MIT-licensed.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: