NoForceGrab

v2.0.0·Updated 2021-09-01

Removes Force Grabbing from all objects

About this mod Author’s original text

No Force Grab

Removes Force Grabbing from every object in BONEWORKS.

Requires MelonLoader 0.4 and ModThatIsNotMod.

Settings

You can change whether the mod is disabled (Disabled) and whether to keep the white interaction icons (KeepInteractableIcons) in your MelonPreferences.cfg.

ModThatIsNotMod's BoneMenu is also supported.

Compiling

Requires:

-.NET Framework 4.7.2 SDK

  • CMake 3.10 or newer
  • A copy of BONEWORKS with MelonLoader and ModThatIsNotMod installed

cmake -B build # Creates a build folder, use -DBONEWORKS_DIR= if you installed BONEWORKS somewhere outside of C:\Program Files (x86)\Steam\steamapps\common

cmake --build build --config Release # Builds the Release configuration.

ChangeLog

2.0.0:

  • Replaced the wait timer and search mechanism with a Harmony-based patch
  • Renamed settings values

1.1.1:

  • Uploaded missing files
  • Fixed a bug that would flip the Enabled status within BoneMenu

1.1.0:

  • Added BoneMenu support
  • Cleaned up some code

1.0.0:

Initial release. Later MIT-licensed.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

gnonme-ModThatIsNotMod

File & checksum

Filename
NoForceGrab-2.0.0.zip
File size
25.5 KiB