AudioReplacer
An easy way to replace in-game audio without using UABE
About this mod Author’s original text
Audio Replacer
Thanks to WNP78 for some help when making this
How To Install
Drag and drop AudioReplacer.dll into the Mods folder.
Make sure you have the dependencies
How To Use
Put your audio files of the same name of the clip you wanna replace in UserData/CustomAudio
If the folder doesn't exist, boot the game once or just make it yourself
How To Find Audio Clip Names
In modprefs change LogSounds to true
When in game, whenever an audioclip is played it will log it's name to the console
Complete Override
I added some stupid thing where if you have an audio file named REPLACE_ALL, it will override every audioclip in the game with it.
I have no idea if it works but if it does, have fun.
FAQ
Q: My sound gives "Index was outside of bounds" error!
A: Re-export it through Audacity and try again
Q: My sound doesn't work in game!
A: Re-export it through Audacity and try again
Changelog
1.7.0
Update to.NET 6
1.6.0
lèmon
1.5.0
idk
1.4.0
BONELAB Support
1.3.0
Swap to AudioImportLib for ease of install and r2modman support
General cleanup
Add complete override support maybe possibly
1.2.0
Fix some issues I forgot
Add support for subdirectories
1.1.1
Should fix silent audio issues.
1.1.0
New loader method, should fix most, if not all, audio static and "Index was outside of bounds" issues
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: