AudioReplacer
An easy way to replace in-game audio without using UABE
模組介紹 作者原文
Audio Replacer
Thanks to WNP78 for some help when making this
How To Install
Drag and drop AudioReplacer.dll into the Mods folder.
Make sure you have the dependencies
How To Use
Put your audio files of the same name of the clip you wanna replace in UserData/CustomAudio
If the folder doesn't exist, boot the game once or just make it yourself
How To Find Audio Clip Names
In modprefs change LogSounds to true
When in game, whenever an audioclip is played it will log it's name to the console
Complete Override
I added some stupid thing where if you have an audio file named REPLACE_ALL, it will override every audioclip in the game with it.
I have no idea if it works but if it does, have fun.
FAQ
Q: My sound gives "Index was outside of bounds" error!
A: Re-export it through Audacity and try again
Q: My sound doesn't work in game!
A: Re-export it through Audacity and try again
Changelog
1.7.0
Update to.NET 6
1.6.0
lèmon
1.5.0
idk
1.4.0
BONELAB Support
1.3.0
Swap to AudioImportLib for ease of install and r2modman support
General cleanup
Add complete override support maybe possibly
1.2.0
Fix some issues I forgot
Add support for subdirectories
1.1.1
Should fix silent audio issues.
1.1.0
New loader method, should fix most, if not all, audio static and "Index was outside of bounds" issues
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: