Telekinesis

v2.1.1·Updated 2026-09-10

revamped version of the slop Telekinesis mod.

About this mod Author’s original text

Telekinesis

Point at something anywhere in the room and squeeze the trigger with an empty hand. It comes to you. Let go and it flies.

Controls

| | |

|---|---|

| Trigger, empty hand | Grab what you're aiming at |

| Release trigger | Throw. Hold longer before releasing for a much harder throw |

| Thumbstick up/down | Push it away / pull it in |

| Thumbstick click, holding | Freeze it in mid-air |

| Thumbstick click, empty | Force push everything in front of you |

Objects turn with your wrist while you hold them, so you can line up a crate before you throw it.

Weight is real

The hold runs on a force budget, not a fixed speed. A can snaps to your hand, a filing cabinet lumbers after it, and anything past your Strength setting won't move at all — you get a flat buzz instead of a grab. The beam reddens and the controller buzzes harder the more something is fighting you.

Enemies

Grab one and they go limp, so you can drag them around and throw them. They get back up when you let go. Force push knocks them off their feet for a couple of seconds rather than nudging them.

Multiplayer

With Fusion installed, aiming at another player and squeezing launches them instead of trying to

carry them — their body is owner-locked, so carrying was never on the table. Force push throws

anyone in the cone too.

The shove is a pure launch by default. There's a separate damage slider at zero if you're running

a PvP gamemode and want it to hurt.

Props work normally in a lobby: the mod claims ownership of networked objects so they can actually

be moved, and re-claims while you carry them.

None of this needs Fusion to be installed — it's all reflection, and the mod behaves identically

without it.

Settings

BoneMenu → Telekinesis.

Main — reach (25m), aim assist, max mass, how many objects per hand (up to 12), push/pull speed.

Feel — strength, stiffness, max speed, wrist rotation, throw and charged-throw boost.

Powers — grab NPCs, limp NPCs, force push force/radius/cooldown, freeze, and Unfreeze Everything.

Look & Sound — beam, reticle, highlight, hue, volume, haptics.

Notes

Frozen objects stay frozen after you let go. That's the point, but it also means the mod has left something changed in the level — Unfreeze Everything in the Powers page puts them all back.

If the beam doesn't show up, Report State in Diagnostics prints which shader resolved. Grabbing still works without it.

Install

Needs MelonLoader and BoneLib. Drop Telekinesis.dll into BONELAB/Mods.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoaderbonelib-BoneLib

File & checksum

Filename
Telekinesis-2.1.1.zip
File size
41.0 KiB