Telekinesis

版本 v2.1.1·更新於 2026-09-10

revamped version of the slop Telekinesis mod.

模組介紹 作者原文

Telekinesis

Point at something anywhere in the room and squeeze the trigger with an empty hand. It comes to you. Let go and it flies.

Controls

| | |

|---|---|

| Trigger, empty hand | Grab what you're aiming at |

| Release trigger | Throw. Hold longer before releasing for a much harder throw |

| Thumbstick up/down | Push it away / pull it in |

| Thumbstick click, holding | Freeze it in mid-air |

| Thumbstick click, empty | Force push everything in front of you |

Objects turn with your wrist while you hold them, so you can line up a crate before you throw it.

Weight is real

The hold runs on a force budget, not a fixed speed. A can snaps to your hand, a filing cabinet lumbers after it, and anything past your Strength setting won't move at all — you get a flat buzz instead of a grab. The beam reddens and the controller buzzes harder the more something is fighting you.

Enemies

Grab one and they go limp, so you can drag them around and throw them. They get back up when you let go. Force push knocks them off their feet for a couple of seconds rather than nudging them.

Multiplayer

With Fusion installed, aiming at another player and squeezing launches them instead of trying to

carry them — their body is owner-locked, so carrying was never on the table. Force push throws

anyone in the cone too.

The shove is a pure launch by default. There's a separate damage slider at zero if you're running

a PvP gamemode and want it to hurt.

Props work normally in a lobby: the mod claims ownership of networked objects so they can actually

be moved, and re-claims while you carry them.

None of this needs Fusion to be installed — it's all reflection, and the mod behaves identically

without it.

Settings

BoneMenu → Telekinesis.

Main — reach (25m), aim assist, max mass, how many objects per hand (up to 12), push/pull speed.

Feel — strength, stiffness, max speed, wrist rotation, throw and charged-throw boost.

Powers — grab NPCs, limp NPCs, force push force/radius/cooldown, freeze, and Unfreeze Everything.

Look & Sound — beam, reticle, highlight, hue, volume, haptics.

Notes

Frozen objects stay frozen after you let go. That's the point, but it also means the mod has left something changed in the level — Unfreeze Everything in the Powers page puts them all back.

If the beam doesn't show up, Report State in Diagnostics prints which shader resolved. Grabbing still works without it.

Install

Needs MelonLoader and BoneLib. Drop Telekinesis.dll into BONELAB/Mods.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

LavaGang-MelonLoaderbonelib-BoneLib

檔案與校驗

檔案名稱
Telekinesis-2.1.1.zip
檔案大小
41.0 KiB