NameThingy
Make animated Fusion names
About this mod Author’s original text
NameThingy
The all-in-one Fusion Nickname Tool!
How it works
The mod updates your Fusion nickname based on "Preset" files
Each line of a preset file will become your Fusion nickname with a configurable delay in-between each change set in the "Preset" file. A name can also be set for each preset for ease of use.
Example Preset
Example Preset (also found in your preset folder):
Example Preset (WILL NOT LOAD IN-GAME)
Each line that doesn't start with "DELAY=", "NAME=" and "#" will be counted as a "preset line"
Each preset line will be set as your Fusion Nickname with the "DELAY=" line being the delay between each line
The "NAME=" line set its name inside the BoneMenu for easier & quicker access
Supports Unity Rich Text Tags:
Need help? Join the discord:
NameThingy
Now!
DELAY=2
NAME=Example
Variables
The mod includes a variable system, allowing you to show certain stats/numbers that update in your nickname
Example:
TomTTFB / {avatar}
In-game would be..
TomTTFB / Ford
(if your avatar was Ford)
List of Variables:
- {avatar}
- {bits}
- {fps}
- {health}
- {agility}
- {vitality}
- {speed}
- {intelligence}
- {cpuname}
- {gpuname}
- {ramusage}
- {gpuusage}
- {cpuusage}
Installation
- Drag NameThingy into your mods
- Run the game once then close the game
- Open the NameThingy folder in the root game directory (the one with Mods, Userdata, etc.) then the Presets folder
- Add/Make presets to your presets folder (PRESETS HAVE TO BE A.ntpreset FILE). You can find presets in the discord below
- Restart the game and choose a preset from the BoneMenu!
Support
Need help? Join the discord:
Changelog
v1.1.0
- Added notifications for certain events (apply preset, stop preset.etc)
- Fixed NullReferenceException error related to getting variable values during loading screens
- Stablity fixes (I think)
v1.0.2
- Added variable info
v1.0.0
- Initial release
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: