GameObjectEditor

v1.0.0·Updated 2023-08-15

A Bonelab mod for editing many aspects of GameObjects!

About this mod Author’s original text

\~\~\~GameObjectEditor\~\~\~

GameObjectEditor provides the ability to alter many aspects of any Unity

GameObject in the current scene!

The current list of attributes which can be editted (More will be

added!): - Size of the object (Changed by increments of 25%, will be

updated) - Changing the position of the object - Changing whether a

GameObject is active or not

\-\--WARNING\-\-- Everytime you want to edit a NEW OBJECT in the given

scene, you need to refresh the GameObject list (this will be updated)

Whenever you refresh the list, the game can freeze for quite a long

time, but it does \NOT\ crash, just wait. I plan on updating this in

the future and making it better!

Also, first mod baby!!!!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

gnonme-BoneLib

File & checksum

Filename
GameObjectEditor-1.0.0.zip
File size
34.8 KiB