DevToolsHider
Allows hiding Dev Tools or other objects in BONELAB
About this mod Author’s original text
DevToolsHider
Hides Dev Tools or other objects in BONELAB
Features
- Hiding Dev Tools in the spectator view
- Overridable toggle for FlatPlayer
- Hiding other player-selected individual objects
- Applying item hiding to custom spawnable cameras
Effects on gameplay
It should be noted that this mod makes modifications to certain GameObjects, which in rare cases may have unintended effects.
- The GameObject layer of Renderers found under the Spawn Gun and Nimbus Gun hierarchies (including those of mod equivalents) will be changed to Layer 11 (an unused layer in BONELAB)
- The GameObject layer of player-selected individual objects' Renderers will be toggled between Layers 11 and 10 (the Dynamic layer)
- The culling mask of cameras affected by the camera mask toggling function will disable or enable Layer 11 in the mask
- Layer 11 is modified to collide with layers 6 and 11, to reduce possibility of issues caused by Colliders being placed on Renderer GameObjects
Requirements
- MelonLoader (v0.6.5+ recommended)
- BoneLib (v3.2.1+ recommended)
- BONELAB Patch 6 (earlier or later versions may not be compatible)
Credits
- TrevTV for the MelonLoader VS Wizard template
- BONELAB modding community for assistance during development
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
bonelib-BoneLib