BONESQUAD CodeMod
Adds a lot of cool features like a compass, bleeding system, HP indicator, pings, rally point system (like in SQUAD), etc.
About this mod Author’s original text
EARLY ACCESS
not tested on standalone
BONESQUAD
Watch a short video demonstrating the functionality:
Built for our own BONESQUAD RP community server - join us on Discord:
A large mod that adds mechanics from the game SQUAD to BONELAB – a harsh health regeneration system based on bleeding, a SQUAD-style respawn point system (Rally Points, FOBs, Bases), a compass, map markers, and numerous sound and movement improvements.
Many features in this mod directly depend on our project's 24/7 dedicated server (read more at the bottom).
Requirements
- BoneLib
- AudioImportLib
- LabFusion
Features that work everywhere (singleplayer, any multiplayer lobby)
These need nothing but the mod itself — no server, no host cooperation.
Bleeding & Regeneration — replaces BONELAB's near-instant health regen with a slow, deliberate system. Take enough damage and you start bleeding (Light or Heavy, based on how much and how fast you got hit); bleeding drains HP over time independently of the game's normal regen. Left untreated, Heavy bleeding knocks you out — full ragdoll, can't act — until you either auto-recover once your HP climbs back over 50%, or manually push a thumbstick to force yourself up early (costs HP: you come back at 30% max HP instead of full). Bandages and healing items stop the bleed immediately and are correctly detected as real healing, not just regen noise. Regen speed and bleed severity are both configurable.
HP overlay — a small icon + text readout floating in your view showing current HP, color-coded (green when healthy, yellow/orange while bleeding, red when critical or knocked out).
Compass — a horizontal compass strip in front of your head with cardinal directions and tick marks, fully repositionable/rescalable, with an optional heading arrow.
Bullet Whiz — 3D positional "whiz" audio when bullets pass near you, whether they're yours, an enemy's, or a teammate's — adds a genuine sense of danger to firefights without needing to see the shooter.
Sound Falloff — caps how far different sound categories (footsteps, gunfire, explosions, etc.) travel, so audio distance feels more realistic and less like everything is audible from across the map.
Slow Walk — an optional global movement speed multiplier, for a slower, more deliberate pace of play.
Radial spawn/ping menu — hold the left grip button to bring up a circular menu over your left hand. One side lets you choose your preferred respawn type (Rally Point, HAB, or Main Base — see below); the other lets you drop a ping marker on the map where your right-hand ray is pointing (fully configurable icon set, marker lifetime, size, right-hand vs left-hand aiming, etc.).
Rally Points & HABs — a SQUAD-inspired spawn system. Deployable rally points and HABs spawned in the world are automatically tracked, and you can pick which type you'd like to use as your spawn via the radial menu. If your first choice isn't available when you need it, the mod automatically falls back to the other type.
All of the above is deeply configurable from the in-game BoneMenu → BONESQUAD page — toggle any module, tune every number.
Features for any multiplayer lobby (no dedicated server required — works on any host running BONESQUAD)
Ping sync — pings you place are shown to every other BONESQUAD player in the lobby in real time, with the placer's name attached, so your squad can actually coordinate ("enemy here", "rally here", etc.) instead of only seeing your own markers.
Compass ping overlay — everyone's active pings also show up as small indicators on your compass strip, including a "BEHIND" indicator for pings outside your current field of view, so you always know roughly where things are without opening the map.
Fusion Knockout respawn — BONELAB/Fusion has its own built-in "Knockout" mechanic on servers that enable it: instead of dying outright, you're downed for a set duration and then automatically healed back up wherever you h
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: