BONESQUAD CodeMod

版本 v11.1.0·更新於 2026-07-04

Adds a lot of cool features like a compass, bleeding system, HP indicator, pings, rally point system (like in SQUAD), etc.

模組介紹 作者原文

EARLY ACCESS

not tested on standalone

BONESQUAD

Watch a short video demonstrating the functionality:

Built for our own BONESQUAD RP community server - join us on Discord:

A large mod that adds mechanics from the game SQUAD to BONELAB – a harsh health regeneration system based on bleeding, a SQUAD-style respawn point system (Rally Points, FOBs, Bases), a compass, map markers, and numerous sound and movement improvements.

Many features in this mod directly depend on our project's 24/7 dedicated server (read more at the bottom).

Requirements

  • BoneLib
  • AudioImportLib
  • LabFusion

Features that work everywhere (singleplayer, any multiplayer lobby)

These need nothing but the mod itself — no server, no host cooperation.

Bleeding & Regeneration — replaces BONELAB's near-instant health regen with a slow, deliberate system. Take enough damage and you start bleeding (Light or Heavy, based on how much and how fast you got hit); bleeding drains HP over time independently of the game's normal regen. Left untreated, Heavy bleeding knocks you out — full ragdoll, can't act — until you either auto-recover once your HP climbs back over 50%, or manually push a thumbstick to force yourself up early (costs HP: you come back at 30% max HP instead of full). Bandages and healing items stop the bleed immediately and are correctly detected as real healing, not just regen noise. Regen speed and bleed severity are both configurable.

HP overlay — a small icon + text readout floating in your view showing current HP, color-coded (green when healthy, yellow/orange while bleeding, red when critical or knocked out).

Compass — a horizontal compass strip in front of your head with cardinal directions and tick marks, fully repositionable/rescalable, with an optional heading arrow.

Bullet Whiz — 3D positional "whiz" audio when bullets pass near you, whether they're yours, an enemy's, or a teammate's — adds a genuine sense of danger to firefights without needing to see the shooter.

Sound Falloff — caps how far different sound categories (footsteps, gunfire, explosions, etc.) travel, so audio distance feels more realistic and less like everything is audible from across the map.

Slow Walk — an optional global movement speed multiplier, for a slower, more deliberate pace of play.

Radial spawn/ping menu — hold the left grip button to bring up a circular menu over your left hand. One side lets you choose your preferred respawn type (Rally Point, HAB, or Main Base — see below); the other lets you drop a ping marker on the map where your right-hand ray is pointing (fully configurable icon set, marker lifetime, size, right-hand vs left-hand aiming, etc.).

Rally Points & HABs — a SQUAD-inspired spawn system. Deployable rally points and HABs spawned in the world are automatically tracked, and you can pick which type you'd like to use as your spawn via the radial menu. If your first choice isn't available when you need it, the mod automatically falls back to the other type.

All of the above is deeply configurable from the in-game BoneMenu → BONESQUAD page — toggle any module, tune every number.

Features for any multiplayer lobby (no dedicated server required — works on any host running BONESQUAD)

Ping sync — pings you place are shown to every other BONESQUAD player in the lobby in real time, with the placer's name attached, so your squad can actually coordinate ("enemy here", "rally here", etc.) instead of only seeing your own markers.

Compass ping overlay — everyone's active pings also show up as small indicators on your compass strip, including a "BEHIND" indicator for pings outside your current field of view, so you always know roughly where things are without opening the map.

Fusion Knockout respawn — BONELAB/Fusion has its own built-in "Knockout" mechanic on servers that enable it: instead of dying outright, you're downed for a set duration and then automatically healed back up wherever you h

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bonelib-BoneLibTrevTV-AudioImportLibLakatrazz-Fusion

檔案與校驗

檔案名稱
BONESQUAD_CodeMod-11.1.0.zip
檔案大小
4.5 MiB