SlopCrewClient
FOR MOD AUTHORS USING SLOPCREW.API - A client that wraps SlopCrew's API
About this mod Author’s original text
SlopCrewClient
FOR MOD AUTHORS USING SLOPCREW.API
For Bomb Rush Cyberfunk mod authors. It is a client that wraps SlopCrew's API and makes it easier to
send and receive custom packets and custom character data. Use it to implement new game modes.
Even when not connected to SlopCrew, will silently skip sending packets and can still emit them locally.
This means you can write networked logic that still behaves offline.
Take care to exclude SlopCrewClient DLLs from your mod. You can reference it like this in your.csproj. The import bit is "Private" and "IncludeAssets".
In lieu of docs, check the Example subdirectory.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: