Beetleball Match Rules
Match rules for Beetleball custom rooms: dung spawning, indestructible dung, kickoff options, match time and goals, glass arena walls, physics tweaks and presets like Competitive. Open Lobby Config >
About this mod Author’s original text
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BEETLEBALL MATCH RULES v0.1.0
Custom match rules for Beetleball custom rooms
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Change the rules of your CUSTOM ROOM: dung spawning, indestructible
dung, kickoff balls, match time, goals to win, glass arena walls,
physics, and a ready-made COMPETITIVE preset.
- Custom rooms only. Matchmaking / ranked games are never changed.
- The HOST sets the rules. Players with the mod can view them.
- Most rules only need the mod on the host. "Physics & Arena" rules
(including the walls) need the mod on EVERY player.
Built for Beetleball on Steam (build 25250887, Unity 6000.3) with
MelonLoader 0.7.3.
INSTALLATION
WITH A MOD MANAGER (recommended)
- Install r2modman or the Mod Manager, pick Beetleball.
- Install "Beetleball Match Rules". MelonLoader is installed
automatically.
- Click "Start modded". The first modded launch takes a few
minutes while MelonLoader prepares the game.
MANUAL
- Find the game folder: in Steam, right-click Beetleball >
Manage > Browse local files (the folder with Beetleball.exe).
- Install MelonLoader 0.7.3 from
- Installer: run MelonLoader.Installer.exe, pick Beetleball.exe,
choose version 0.7.3, click Install. OR
- Manual: extract MelonLoader.x64.zip into the game folder, so
"version.dll" and the "MelonLoader" folder sit next to
Beetleball.exe.
- Launch the game once and wait for the main menu (the first
launch takes a few minutes), then close it.
- Copy "Mods\BeetleballMatchRules.dll" from this package into the
game's "Mods" folder.
- Launch the game.
HOW TO USE
- Host a custom room.
- In "Lobby Config", click "match rules" (under advanced settings).
- Click "Preset" to cycle through presets (Vanilla, Competitive,...), or set each rule with the sliders and checkboxes.
Values in YELLOW are changed from normal. Moving a slider back
to the normal value resets that rule.
- Close the screen and start the match.
Every launch starts on VANILLA: rules are not remembered between
launches. To keep a setup, click "save as preset".
COMPETITIVE PRESET
- One FULL GROWN kickoff ball.
- First kickoff at the map's neutral spot (no team advantage).
- After a goal, the ball starts on the side of the team that
conceded.
- The ball STAYS STILL until a player touches it.
- INDESTRUCTIBLE dung and NO BUNNIES: always exactly one ball.
- GLASS WALLS on the arena sides that CAN'T BE CLIMBED.
(Walls need the mod on every player.)
SETTINGS (normal value)
DUNG BALLS
Bunnies bring new dung................................ On
Time between bunnies.................................. 15s
Time between bunnies in sudden death.................. 12s
Balls per bunny poop.................................. 1
Size of bunny poop balls.............................. 1
Extra merges until a max-size ball explodes........... 3
Indestructible dung (balls never explode)............. Off
KICKOFF (match start and after every goal)
Kickoff balls per team................................ 1
Only one kickoff ball (first one at center)........... Off
Off = one ball per team
Alternate sides = sides take turns each round
Scored-on team = the team that conceded gets the ball
Kickoff ball size..................................... 1
Kickoff balls start full grown........................ Off
Extra ball at center (size)........................... None
Kickoff balls stay still until a player touches them.. Off
MATCH
Match time............................................ 10:00
Goals to win.......................................... 3
Points per goal....................................... 1
Pause after a goal.................................... 5s
PHYSICS & ARENA (every player needs the mod)
Glass walls on the arena sides........................ Off
Walls ca
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: