e Spells
5e Spells has been translated into Chinese and supports traditional Chinese display.
About this mod Machine translation
5e Spells has been translated into Chinese and supports traditional Chinese display.
Statement
This Chinese translation has been fully translated and now supports traditional Chinese display.
This post on N.com is my own.
Please support the original author => here
***
Regarding the crash problem of recent updates:
Original author's original words:
For those who keep encountering CTD after the update, before updating the mod, you can have your caster character reset the class, choose a non-magic-using class like a warrior, save the current save, then update to the latest version of the mod, and now you should be able to load the save just fine. Afterwards, you can reset the caster class and change back to the original class.
Right now:
- Reset the caster's profession to non-caster.
- Save the archive.
- Update the mod.
- Load the archive
- Reset the previous role to the pre-update profession.
***
AI translation introduced by Mod:
This just tells you roughly what magic has been added, and does not represent the actual entries in the game. Because there are many, I am too lazy to compare them with my text.
[collapse title="Expand details"]
- Trick
Roaring Blade
Master the flame
light a bonfire
druid magic
Frostbite
Blue Flame Blade
gust
lightning lure
magic stone
mind shard
Earth Shaping
trick
raw ferocity
energy-absorbing sting
delay dying
Bladestorm
thunderclap
knell
vicious taunt
Words of Glory
*Level 1 spell
absorbing elements
herd knot
Catapult (looking for alternative implementation due to issues)
trigger fear
Ritual (Due to issues, Blessed Water will require an alternative implementation method)
Chaos Missiles (looking for alternative implementation due to issues)
detect good and evil
Detect Magic (You gain an aura that applies a status effect to creatures with a spell slot within 9 meters of you. You also gain a temporary spell, located to the right of the hotbar, that allows you to apply an effect on creatures that prevents them from hiding or becoming invisible within the radius of the aura.)
The earth trembles
ice finger
Bestowed by swiftness
gravity amplification
Tasha's Corruption Brewing
Invisible Servant (It summons a completely invisible mage-hand-like creature with a spinning circle beneath it. It cannot attack, but can use the cantrip zero-level spell, as it is quite large for cleansing. Consider adding the ability to throw objects, but does no damage (excluding throwing healing potions).)
breeze raid
*Level 2 spells
Aganaza's Searing Storm
borrow knowledge
Continuing Flame
Dragon's Breath (Animations and special effects have no effect when used on familiars and other summoned creatures. On the other hand, there is no way to use the caster's ability modifier to cast it, as it automatically defaults to non-summoned creatures.)
dust devil
Familiar group
Luck's Favor (Since no advantage/disadvantage-like effect can be implemented, this spell will provide a +4 bonus or -4 penalty to the respective rolls without actually being one of the two.)
Healing Spirit (Summons a (cat) spirit that must be within 5 feet/2 meters of a creature to allow the summoner to heal a creature. Due to certain limitations in checking caster ability modifiers, simply grants 6 chances to heal, which is the maximum it would give unless using Maximum Chance.)
kinetic energy jump
Maximilian's Earth Fist
Mind piercing
Nassar's prank (looking for alternative implementation due to issues)
Lime's Ice Binding
Shadow Blade
trap
snowball storm
Suggestion (Temporarily removed from the spell list until a sufficiently suitable effect can be thought of.)
summon beast
Tasha's Mind Flay (looking for an alternative implementation due to issues)
Vortex Teleport
wind wall
wither and bloom
*Level 3 spells
Ashadaron's Journey
Take a nap
Create food and water
confuse the enemy
erupting earth
flaming arrow
Intellectual fortress
Life transfer (looking for alternative implementation due to issues)
Merv's tiny meteorite
motivati …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.