Observe
Enhance your character with custom head directions and poses.
About this mod Author’s original text
Observe
A mod that by default makes your character look in the direction your camera is looking.
You can pose them to have them look in specific directions using commands or controls.
If other players have the mod installed, you'll also be able to see where they're looking!
Configuration options
These options are available under BepInEx/config/Marioalexsan.Observe.cfg or
under EasySettings's mod tab, if available.
| Setting | Description | Acceptable Values | Default Value |
|----------------------------------------|-------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------|-------------------|
| Enabled | Enable or disable mod functionality completely. | true / false | true |
| VanillaMode | While active, makes your player act as a vanilla character as far as head rotations go. | true / false | false |
| EnableNetworking | Enable sending/receiving camera directions to/from people with the mod installed. | true / false | true |
| OwlMode | Enables full range of rotation for your player's head. This might look pretty weird in some cases! | true / false | false |
| AllowOwlModeForOthers | Allow other players that use OwlMode to display their unconstrained head rotations. | true / false | true |
| LookSpeed | The speed at which your character reacts to changes in direction. | Sloth, VerySlow, Slow, Normal, Fast, VeryFast, Caffeinated | Normal |
| HoldHeadDirectionAfterStrafing | Enable to keep looking at the given direction after strafing as if you used "/observe environment" | true / false | true |
| HoldHeadDirectionAfterStrafingDuration | How long to continue looking at the environment when HoldHeadDirectionAfterStrafing is enabled, in seconds. | min: 0. max: 120 (seconds) | 4 (seconds) |
| BackwardLookModeSetting | Configure how the character behaves in Default mode when looking at frontal angles. | FaceBehindRight, FaceBehindLeft, FaceCamera, FaceFront, NoEffect | FaceBehindRight |
| LookAtInteractables | Have your character look at interactable objects if not already posing. | true / false | true |
| LookAtNPCDuringDialogue | Have your character look at NPCs during dialogue if not already posing. | true / false | true |
Look modes
There are four main look modes used by the mod:
- Default makes the character look in line with the camera
- Pose makes the character look in the given direction relative to the character's body. If the character moves around, the head will maintain the direction relative to the body.
- Environment makes the character look in the given direction as if they were looking at the environment. If the character moves around, the head will turn to continue facing the direction.
- Camera makes the character look in the direction of the camera
Behaviour explanations
- In Default and Camera mode, your character will temporarily look forward instead of using the camera's direction if you happen to use freecam or are in a dialogue
- Currently, only Homebrewery's freecam mode is supported
- The behaviour of the camera when looking at frontal angles in Default look mode can be configured using the BackwardLookModeSetting option:
- FaceBehindRight - tries to look behind over the right shoulder (current / default behaviour)
- FaceBehindLeft - tries to look behind over the left shoulder
- FaceCamera - tries to look at the camera, as if Camera look mode were used
- FaceFront - tries to look forward, as if /observe forward were used
- NoEffect - doesn't change the behaviour in any way when looking at frontal angles (may act weird during movement!)
- In Pose and Environment mode, the direction to use is set at the time of sending the command based on the camera direction
- For /observe [seconds], the direction to use is instead the one you specify in the commmand
- By default, your character's rotation range is restricted. Owl Mode allows full rotations, but this might make it
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: